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#1 |
Elite Waterdeep Guard
![]() Join Date: December 17, 2003
Location: Berlin, Germany
Age: 48
Posts: 9
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Hello again, after you guys helped me so greatly the last time I decided to ask again for help. I got some little questions, I'm sure you can answer them all...
Firstly, some infos about my character: I'm an Omphaaz, lvl 16 Barbarian, 175 HP and already passed many classes such as Paladin, Warlock, Wizard and Ninja. 1. I got nearly all magic spells except for the entire Vine-Realm. Is there any chance to get it ? (I'm not planning to become a Zenmaster!) 2. I've heard that Kung Fu will work especially good on Omphaaz', is that right ? Is Kung Fu better than most weapons? 3. What exactly is the differnce between enchanting and blessing? I'm only lvl 3 in enchanting (already blessed my items with damage and armor) and whenever I try to enchant an item he tells me, "you must increase your enchant skill." That's why I couldn't figure out myself, yet. 4. I decided in Ishad N'ah to make my Omphaaz Wizard to a soloist. I couldn't make up the Valeia Warrior Quests so I'm only lvl 2 in the Warrior's guild now. a)Will I still be able to max out in guild levels and if not which skills and traits will I miss? b) Will it be cruicial for me in any time of the game lacking those fine warrior skills? I was really looking foreward to gaining the two-handed-skill. If I’ll never get it perhaps Kung Fu really is a good option ? 5. Why could my Omphaaz magician join the priest’s guild ? My Elf Magician couldn’t, is there a special Omphaaz trait that allows every of their kind to join the priest’s guild ? 6. I was planning to choose the assassin as my final class. I believe I MUST do it now because I will meet Grue Morde now while I’m in the Dragon’s Spire. a) Question: Wouldn’t it be better to gain some more skills and increase them easily by changing to Bard, Ranger or Monk first BEFORE I change to my final class, the assassin ? Because if I ascend to Assassin now it would take forever to learn all the new skills. b) Is the assassin really so special and worth being chosen as final role? Or would a monk or a Samurai also be fine? 7. The Priest Munney keeps on rewarding me for talking to Janthril, is this a bug ? I guess so ![]() 8. On the way to the stout mines is a monster that attacks me but I can neither see it nor target it. What is that ? Seems like it’s hiding up in the trees. 9. In one of my “older” chars I found the scroll “assasssin’s contract”. What was that for ? I think I never used it. 10. How save is it to store items in the Inn with another character? I used to collect all the keys but suddenly they were gone except for those I still needed. Do items vanish sometimes in the Inn? Will my Assassin’s Dagger be safe there anyway ? Wow, that’s a lot of questions. I hope you can help me out once again. In return I want to give two hints to the Wizards and Warriors community concerning the Bronze Beast and the Scanthril Dagger Quest. While using the search function I’ve seen that many, many problems occured with these two issues, problems I had myself ![]() 1. The Assassin’s Dagger a) When you go to Scanthril the first time talk with him about a Job. He wants GUNDEL dead. b) Look for the dead miner with the Miner’s Writ. This is Gundel! Afterwards immediately return to Scanthril to report his death. c) Ask Scanthril again for a job. Now you will get the task to kill Raskallion and you’re free to kill him. Note: Most walkthroughs tell you to kill Raskallion and return to Scanthril. If you do so without reporting Gundel’s death before, the dagger will be lost forever! 2. The Bronze Beast Omphaazs can’t wear the Dragon Plate Mail but you can simply take another character with you, equip the Mail on him and deactivate the Bronze Beast. After that you can return to the Inn and leave the 2nd character there to continue your Solo-Run. |
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#2 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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"You're a thief and a liar." "No, I only lied about being a thief." |
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#3 |
Red Dragon
![]() Join Date: January 23, 2003
Location: Denmark
Age: 46
Posts: 1,577
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1. The vine realm is a native realm to priests, warlocks, zenmasters, and rangers. So if you have not yet been a ranger that would be a good bet.
2. To my knowledge oomphazes should not be any better at kung fu than any other character with the same agility. Kung fu is generally not better than weapons (provided one has the same weapon skill as the kung fu skill). Kung fu is certainly not better than heavily enchanted weapons. 3. Blessing is done at the temple and generally bequeaths protective properties to the blessed item. Enchanting is done at the magic shoppe and generally yields offensive properties. 4a. Yes you will still be able to max out in the warrior guild. The lists of which skills and traits become available at which point are posted in the Best Tips thread. There is a bug called the multiple ascension bug, which you can exploit to max out your standing in any of the guilds right now if you wish to. It requires that you are playing the unpatched version of the game, and the method is described both in the Best Tips thread and in Stackman's Adventures. 4b. As stated you will be able to max out, so you will not miss anything. The 2nd weapon skill is definitely worth more than the kung fu - especially with two enchanted weapons. 5. That depends on the exact role of your character. Warlocks are eligible for joining the priest guild, while wizards are not. My guess is that although you describe them both as magician they have not had the same roles. There is a bug called the guild hopping bug. You can exploit that to become a member of any guild at any time. It requires that you are playing the unpatched version of the game, and the method is described both in the Best Tips thread and in Stackman's Adventures. 6 a-b. Grue Morde will only spawn in the area behind the Dragon Spire AFTER you have ascended to become an assassin. Therefore you can easily wait until the end. You should chose the other roles first. And yes, the assassin is a pretty awesome role eligible for wearing some pretty hefty garments. [img]smile.gif[/img] 7. Yes and a very good bug indeed. 8. That must be the bloodstone griffin. Yes it soars to the treetops, but stormspells and the incinerate spell should do the trick. 9. The assassin's contract is found on the ground by Gorthius's body. It is only there to prove that it was Elyssia who ordered his murder. (A plot thing). [img]smile.gif[/img] 10. The inn gliche. Radek made a post on one of the last pages of the Best Tips detailing how to avoid the bug. As to the dagger quest. It is true that taking both the Grundel quest and the Raskalion quest simultaneously sometimes forfeits the opportunity to get the dagger, but not always. It is buggy. [img]smile.gif[/img] [ 12-28-2003, 02:05 PM: Message edited by: bsftcs ]
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#4 | |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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#5 |
Red Dragon
![]() Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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I have almost nothing to add [img]smile.gif[/img] Only a few details:
1. The Assassin Dagger. You'd better do it as you have described it. Therefore, talk to Scanthril, find Grundel, report to Scanthril, talk about "Job", kill Raskallion, and report to Scanthril. Otherwise, you are risking that you will lose the dagger. At any rate, you must get the "find Grundel" quest and you must have talked about "Job" and got the "Kill Raskallion" quest. Killing Raskallion witout these conditions met = losing the dagger. 2. The bronze nonsense. You can Vanish past the nonsense to the lever so that you don't need the armor at all. Go to the beginning of the passage, orient yourself so that you are looking to its end, and cast Vanish. You will appear at the lever. Click the lever. Sometimes, the spell fails - it means that you are looking in wrong direction. Reload, change the direction a bit, and try again. A bit of practice and you will never fail [img]graemlins/hehe.gif[/img] 3. Blessing and Enchanting. In fact, it's the same enchanting but Blessing gives you different effects than Enchanting. In general, Blessing is much more useful. A few details about blessing and enchanting: a) You can add only as many blessings/enchantings as high is your skill. If you have Blessings 6 then you can add 6 blessings at most. And so on. b) Blessings and Enchantings stack. If you want to add 3 blessing and 4 enchantings then you will need: - Blessings 3 and Enchant 7. In this case, you will bless first and enchant then. - Blessings 7 and Enchant 4. In this case, you will enchant first and bless then. c) Some items are already enchanted/blessed. For example, the Sword of Hearths is already three times blessed. These blessings/enchantings count to the total number of blessings/enchantings. Examples: - You cannot bless/enchant the Sword of Hearths with Blessing/Enchanting less than 4. - With Blessing 12, you can add only 9 blessings to the Sword of Hearths. And so on.
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#6 | ||
Elite Waterdeep Guard
![]() Join Date: December 17, 2003
Location: Berlin, Germany
Age: 48
Posts: 9
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Thank you very much Lord, bsftcs, Radek and Bungleau !
I can't believe how fast and accurate every single of my questions got answered again. I love this forum ![]() Quote:
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![]() I will train my Ranger now and move over to the Assassin’s role. I can finally concentrate on playing then instead of boring training ![]() |
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#7 | ||
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Quote:
I believe that would be a heretofore undiscovered bug. I've never started an Oomphaz wizard; mine have always been clerics... er, priests. I may have to give that a shot... Quote:
![]() I remember that post as well. That's why I made my first Oomphaz a monk for a while... ![]() I will train my Ranger now and move over to the Assassin’s role. I can finally concentrate on playing then instead of boring training ![]() ![]() ![]()
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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