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#1 |
Ra
![]() Join Date: May 19, 2002
Location: The US of A
Age: 36
Posts: 2,365
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What's your party's stats class etc.
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Slythe is back! Back again! Haha! <br /><br />[url]\"http://imageshack.us\" target=\"_blank\"> [img]\"http://img472.imageshack.us/img472/9928/130blood4ts.jpg\" alt=\" - \" /></a> |
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#2 |
Avatar
![]() ![]() ![]() ![]() Join Date: March 6, 2003
Location: my parlour
Age: 41
Posts: 510
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I don't remember their stats but currently I'm playing:
William McGreggor-human paladin (probably of helm) Fiona Lournai-human cleric (silverstar I think) Ulrich Thradin- gold dwarf fighter Illiard-drow thief Mikayla Narlynnia-wild elf mage Raeonna-half elf druid I think...
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\"One short sleep past, we wake eternally, and Death shall be no more- Death thou shalt die.\" -John Donne |
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#3 |
Avatar
![]() ![]() ![]() ![]() Join Date: December 26, 2002
Location: Connecticut
Age: 36
Posts: 528
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okay...everyone is a dwarf, gold mage, shield cleric, duergar fighter, shield fighter, gold thief and gold barbarian. they're all pretty weak since i started a new game, but i gave them names like Globbin Skullchopper, so i'm all set...and they're all proficient in axes, except the barbarian who uses two bastard swords
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\"\'Fleshy, honey\' the paladin said, \'Yes, baby\' said the golem\"<br /><br />I have seen the others and I have discovered that this fight is not worth fighting<br /><br /> <img border=\"0\" alt=\"[pimpser]\" title=\"\" src=\"graemlins/pimpser.gif\" /> |
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#4 |
Mephistopheles
![]() Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 45
Posts: 1,493
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Current game:
Hjulldir - Gold Dwarf Fighter/Barbarian Manawydan - Aasimar Paladin of Ilmater/Painbearer Running Badger - Ghostwise Halfling Druid Yshar - Moon Elf Wizard Orgoloth - Drow Bard Talon - Tiefling Fighter/Rogue Pretty standard party line-up, but with a few classes/class combinations I hadn't tried before. |
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#5 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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The following is the party that I just completed in HoF mode, after completeing them thru normal mode.
Goblin's Bane: (Starting stats at creation) Nya Arenthel Moon Elf Female Paladin of Mystra X STR 16, DEX 14, CON 14, INT 8, WIS 8, CHA 16 Vrolnar Human Male Fighter/Barbarian STR 18, DEX 12, CON 18, INT 8, WIS 12, CHA 8 Kieran Human Male Painbearer of Ilmater STR 14, DEX 10, CON 16, INT 10, WIS 18, CHA 8 Menoli Human Female Sorceress STR 10, DEX 12, CON 12, INT 16, WIS 8, CHA 18 Ranya Human Female Fighter/Rogue "Swashbuckler" STR 14, DEX 18, CON 14, INT 14, WIS 10, CHA 6 Skalla Wild Elf Male Ranger STR 12, DEX 20, CON 14, INT 10, WIS 14, CHA 6 Check out my webpage for this party at: Goblin's Bane |
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#6 |
Elite Waterdeep Guard
![]() Join Date: June 16, 2003
Location: UK originally, NH US now
Age: 45
Posts: 18
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Current and first party:
Seamain Dourbreath: Gold Dwarf Chaotic Good Fighter lvl 14 right now. Using Valorfoe warhammer and wearing diamond plate mail Primary stats are 22Str 20Con 205hp and 22ac\ Claims the most kills in the party by a clear 30% Eliostri: Drow Chaotic Good Ranger lvl 11 Using Wight blade and longsword +2 21Dex 17Str 19Con 110hp 21ac Darklight Emberhold: Tiefling Chaotic Neutral Silverstar lvl 13 Using Poisoned Flail +2 and wearing +2 Full plate 19Con 154hp 22ac Powerful summoner. Cylia: Moon Elf Lawful Neutral Monk 7/Rogue 6 19Wis 21Dex 18Str 95hp ( ![]() Kinda weak character to be honest Byr: Wild Elf Lawful Neutral Sorceror lvl 13 I have to say, this guy ROCKS! [img]smile.gif[/img] Summons greater shadows, cacofiends casts fireballs, sunfire, lance of disruption, casts improved haste. Cool stuff. Magness: awesome page dude. I wish more players did that [img]smile.gif[/img] Where'd you get those cool portraits? I wants some! [ 06-19-2003, 11:17 AM: Message edited by: Malladine ] |
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#7 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Malladine, I've downloaded a number of pics from various sites on the web. However, all of those pics are custom exists that I did myself. The pics for Kieran, Vrolnar, and Skalla are all just editted versions of original IWD2 portraits.
BTW, I have my own IWD2 portrait site that I call Defenders of the Dale. Check it out. |
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#8 |
Elite Waterdeep Guard
![]() Join Date: June 16, 2003
Location: UK originally, NH US now
Age: 45
Posts: 18
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Thanks Magness, I'll do that. Are all the other portraits you've dl'd from others on your site or just those you've edited?
That's how you're making them right? Cutting characters from fantasy artwork using photoshop? Would you give me some guidance with this? I'm quite interested in designing my own. *EDIT* just found your FAQ [img]smile.gif[/img] I love "Rogue in Moonlight." Once I dl these, I just copy to a "portraits" folder in the dir? PS What do you think of my party? How well is it likely to handle HoF? [ 06-19-2003, 03:15 PM: Message edited by: Malladine ] |
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#9 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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Malladine, every single portrait in my site falls into 2 categories. They are either taken from the IWD2 internal portraits or I've downloaded them from other sights.
HOWEVER... every single portrait on my site has been custom edited by me using Paint Shop Pro. Some pics are edited more heavily than others. Some pics have the colors of the clothing/armor changed. In others, I've changed the skin and/or hair color. I change background colors quite often. In some pics, I've totally deleted the background and replaced it with a totally different background. I'll often flip the image to give it a different look (i.e. the original pic has the person looking to the left, in my edit, the person looks to the right.) As for how to get them into the game, read the FAQ page. ![]() |
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#10 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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BTW, Malladine,I think that your party will be able to handle HoF. I'm not a big fan of monks and have never played one. I guess that monks are OK in HoF. I've always heard that they really come into their own in the upper levels. Guess you'll find out.
![]() HoF requires different tactics than normal mode. In normal mode, you are uaually using your mage to fire off a bunch of area effect damaging spells to wipe out the enemy. However, in HoF mode, the bad guys have too many HP to be taken down by one fireball. You'll find that stunning, enchantment, and summoning spells are the most useful. The best area attack spells are those that do not have an upper limit on damage. (i.e. Fireball maxes out at 15d6, but Skull Trap has no upper limit.) You need to remember that while enemy monsters have tons of HP, so too will your summoned monsters and animals. A lowly summon monster 2 will be quite useful early in an HoF game. Even later in the game that lowly monster hwill have enough HP to hang around for a few rounds and be mildly useful, if only to suck up some damage. Be careful with your high level summons. Some of them are physically large and cannot pass thru some doorways. Nothing sucks much more than having a healthy Frost Giant summoned ally that cannot go thru a doorway and stay with your party. I tended to use lower level allies when I wanted some cannon fodder to travel with my party. I saved the high level summons for big battles in more open areas when I needed more nasty allies. Be aware that your stunning spells might stun your summons. This isn't the end of the world if you've stunned enough enemies to keep the numbers managable. Dropping a Symbol of Hopelessness on a bunch of enemies, followed by a multiround damaging spell like Cloudkill or Firey Cloud is a good tactic. Animate undead are really great in this situation since they are immune to Cloudkill. The Cloudkill won't kill those tough bad guys. But between being stunned, taking a chunk of damage each round for many rounds, being whacked by some undead monsters, and whatever other damage you're delivering from range, you'll be doing a boatload of damage over a few rounds. Mass Dominate is an AWESOME HoF spell that can turn the tide of many battles if used properly. Do NOT have your cleric cast a Symbol of Hopelessness while your mage casts Mass DOminate. It stinks to stun your dominated enemies. Sure, if they're not actively attacking you, that's not a bad thing. And, yes, any non-stunned, non-dominated enemies will attack the stunned, dominated ones. But it's pretty darned nice to have your dominated enemies fighting on your side, not just sucking up damage. I won many a battle using Mass Dominate to get half of the enemies fighting the other half! ![]() |
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