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#11 |
Red Dragon
![]() Join Date: February 14, 2004
Location: NY, USA
Age: 49
Posts: 1,516
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NobleNick: You get a +2 returning axe right before fighting that little girl who turns into some nasty lookin' thing in Chapter 2 while persuing the Hearthstone (or something like that).
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<i>A life is not important, except in the impact it has on other lives.</i><br />- Jackie Robinson<br /><br /> [img]\"http://img394.imageshack.us/img394/3353/salsashark7xl.gif\" alt=\" - \" /> |
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#12 |
Drow Warrior
![]() Join Date: January 12, 2005
Location: usa
Age: 57
Posts: 291
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Until then there are lots of throwing axes for sale, although they are very expensive. They only make sense as a way to get in one or two missile attacks while the enemies charge and you switch to a normal axe.
The throwing axe is in the room behind the secret door, where KF says it is.
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\" Let every nation know, whether it wishes us well or ill, that we shall pay any price, bear any burden, meet any hardship, support any friend, oppose any foe, in order to assure the survival and the success of liberty.\"<br />JFK |
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#13 | ||
Quintesson
![]() Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
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Quote:
Quote:
-------------------- What's a party, without a song? Bards ROCK! Party On!! |
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#14 |
Drow Warrior
![]() Join Date: January 12, 2005
Location: usa
Age: 57
Posts: 291
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It's not a random item. But it isn't as good as a bow, or a sling with GM.
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\" Let every nation know, whether it wishes us well or ill, that we shall pay any price, bear any burden, meet any hardship, support any friend, oppose any foe, in order to assure the survival and the success of liberty.\"<br />JFK |
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#15 |
Elite Waterdeep Guard
![]() Join Date: October 7, 2005
Location: Christchurch, New Zealand
Age: 38
Posts: 10
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I would definitely consider myself a newbie but this is the party I plan on using for my first time through:
Paladin Ranger/Cleric Fighter(13)->Druid Fighter/Thief Bard Fighter(13)->Specialist Mage. I did have some inspiration from this board, the information has been great. If I haven't decided what the specialist mage should be by the time the fighter reaches lvl 13, no doubt I'll be asking you guys for help. |
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#16 |
Quintesson
![]() Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
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shadeoracle,
[img]graemlins/happywave.gif[/img] . [img]graemlins/happywave.gif[/img] WELCOME to the IWD forum! [img]graemlins/happywave.gif[/img] . [img]graemlins/happywave.gif[/img] Nice solid party, assuming you have HoW installed. Do you have HoW? If so, Illusionist should be your specialty. If not, you might want to re-think the Bard and the DC(13) characters (or, better yet, get HoW). -------------------- What's a party, without a song? Bards ROCK! Party On!! [ 10-21-2005, 01:45 PM: Message edited by: NobleNick ] |
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#17 | |
Quintesson
![]() Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
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Quote:
-------------------- What's a party, without a song? Bards ROCK! Party On!! |
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#18 |
Elite Waterdeep Guard
![]() Join Date: October 7, 2005
Location: Christchurch, New Zealand
Age: 38
Posts: 10
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Thanks for the welcome. I do have HoW and TotLM so there's no problem with that regard.
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#19 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 15, 2005
Posts: 2,092
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I once tried an all Elven, human and half elven party of rangers. All with ** in Bow and Crossbow... It was beautiful. Nothing could touch them. Even Hrothgar was downed by these level one party members
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#20 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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The nice thing about returning throwing axes in IWD1 is that unlike in IWD2 where you can switch between complete sets of weapon and shield, or 2H weapon combinations, in IWD1, if you've got a 2H weapon equipped, you cannot equip a shield.
Of course, this isn't a problem if you're switching between a bow and a greatsword, but if your character prefers a shord and shield, it's a bit of a pain. Thus, using a 1-handed throwing axe is a great alternative. Also, a returning throwing axe is great for that stereotypical axe-wielding dwarven fighter in any party. A very efficient use of those proficiency points. And, IIRC, throwing axes in IWD1 have a rather long range, similar to most bows or crossbows, unlike in IWD2 where nearly all throwing axes have a rather meager range. If you have a melee tank that you want to carry a shield to crank up that AC, then a throwing axe is a wonderful compliment to that shield. |
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