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#11 |
The Magister
![]() Join Date: October 10, 2003
Location: New Zealand
Age: 55
Posts: 114
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Sorry Dundee, one last question. How do you know how much Enchantment a weapon has? THAC0 is easy because it states it explicitly, but now I have a weapon with THAC0 +3 and 25% chance of this type of magical damage (let's say fire) and 25% chance of "hold person" being cast on the assailant. How would you know what the enchantment levels would be? Would it matter if it's a large sword or a great sword? Etc.
BTW. I don't want to try your patience (although, I probably am doing so already!), so if you can point me to some comprehensive resource I'll gladly do my own reading upping! ![]() kartetse --------------------- do da do, kick da goo and stay outta da zoo... |
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#12 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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The general rule of thumb (meaning this is not always the case) is to follow the name of the item. For example,
Quote:
If you want to be absolutely sure, fire up a game editor (Dalekeeper for example) and check the values. |
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#13 |
The Magister
![]() Join Date: October 10, 2003
Location: New Zealand
Age: 55
Posts: 114
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MAN, that helps a lot! Thanks, mate! [img]graemlins/thumbsup.gif[/img]
kartetse --------------------- do da do, kick da goo and stay outta da zoo... |
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#14 |
Elite Waterdeep Guard
![]() Join Date: November 14, 2003
Location: Connecticut,USA
Age: 73
Posts: 41
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Hi there, thanks for the explanation on enchantment. I thought it was bonus thaco when I saw the +2 or +3. Well , she's dead and buried and I've been in Severed Hand, getting lost, confused and beat up. My battle tactics aren't what they should be, so when attcked by large groups, I am certainly overwhelmed. This is the first time I've ever played and I'm just starting to be able to control my team as individuals. Can't find the 1st piece of machinery yet, but I'm so lost, I might be in the wrong place.LOL. The Holidays are closing in on me and I'm not able to play as much as before. I'm the person who decorates, shops for the gifts, cooks and bakes so that everyone has lots to do when they come to visit.keep the board alive if I disapear for awhile, I'll still be reading the posts and grabbing a bit of time to kill monsters!All is well...
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#15 |
Quintesson
![]() Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
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kartetse,
I have found, as Dundee said, that the enchantment level is often given in the weapon name (e.g., "hammer +1," "flail +2" and "sword +3"); but is often not apparent from the name (e.g., "Conlan's Hammer," "Misery's Herald" and "Pale Justice"). TYPICALLY (not always) the THAC0 bonus is the only stat explicitly given, and the enchantment level is assumed to be the same. IF the enchantment level and THAC0 bonus are NOT the same, the weapon's status/history sheet will tell you; otherwise, enchantment level and THAC0 bonus are equal: a "sword +2" has an enchantment of +2 AND a bonus to THAC0 of +2. So, to recap, THAC0 bonus (if the weapon has one) is always given in the stat sheet. If a weapon has a THAC0 +2, you may assume it also has an enchantment level of +2 unless the weapon stat sheet explicitly tells you otherwise. A fourth attribute that a weapon can grant is bonus Attacks per Round (ApR). This is a very valuable and somewhat rare bonus. I think Dundee mentioned this earlier or in another thread; but did not bring it up in his last post. What's a party, without a song? Bards ROCK! Party on!! [ 11-26-2003, 10:05 AM: Message edited by: NobleNick ] |
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#16 |
The Magister
![]() Join Date: October 10, 2003
Location: New Zealand
Age: 55
Posts: 114
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Thanks, NobleNick! You've answered the question I had after Dundee's great help and last night's play. I'm now facing Malevon and she is one tough cookie
![]() kartetse --------------------- do da do, kick da goo and stay outta da zoo... |
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#17 | |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 40
Posts: 7,368
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Quote:
One tactic is to hide in the little room next to the circualr one, create summons and fight off anything that Malavon sends you. He himself will be happily teleporting here and there... Finally when his buff and teleports run out he will come to you and will be easy kill... And oh, you can also put some area effect spells in the circualr room/
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#18 |
Avatar
![]() ![]() ![]() ![]() Join Date: November 15, 2001
Location: London, England
Age: 34
Posts: 568
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Hey, I'm over in IWD2 and I just met Malevon again, wow.
I remember this is one of the most interesting fights in IWD and there are several good ideas to be found in the old posts, but my advice is - stay in control. If you can fight on your own terms, where you call the shots, then you can get the better of him and his helpers.
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Midget Gems - Heroes in their own lunch time and creator of the Suicidal Gnomes. |
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#19 |
The Magister
![]() Join Date: October 10, 2003
Location: New Zealand
Age: 55
Posts: 114
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Now I have the Malavon T-shirt on my back! The man is cooked and I'm the chef!
![]() Thanks all of you for your help sofar! kartetse --------------------- do da do, kick da goo and stay outta da zoo... |
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#20 | |
Drizzt Do'Urden
![]() Join Date: May 8, 2002
Location: chocolate land
Age: 50
Posts: 696
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Quote:
/ / / / / / / / / / / / / / / / / Badege 1 : orog chieftan in Dorn's deep. Enter the cave just to the left of the room with the dwarven statues. Badge 2 : Joril the frost giant. Repair the bridge at the temple area (the one with all the frost salamanders). One of the slaves has a book on how the repair bridges. Get it and walk up to the bridge. It will be repairde immediatly. Cross it and enter the cave (this is the one most people miss) Badge 3 : Malovan (lower Dorn's deep) Badge 4 : Marketh (palace lower Dorn's deep) Badge 5 : Maiden Illmadia (fire giant area lower Dorn's deep) Badge 6 : brother Perdium (temple lower Dorn's deep)
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