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#11 |
The Magister
![]() Join Date: October 10, 2003
Location: New Zealand
Age: 55
Posts: 114
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Why can't I carry a shield with Everain's broadsword? It is a one-handed sword, after all?
kartetse --------------------- do da do, kick da goo and stay outta da zoo... |
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#12 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Check your other QuickWeapon Slots. Are there any two-handed weapons in them? If yes, remove them.
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#13 |
The Magister
![]() Join Date: October 10, 2003
Location: New Zealand
Age: 55
Posts: 114
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Thanks, Dundee! I've currently got a two-handed composite bow there. It will be amended tonight!
kartetse --------------------- do da do, kick da goo and stay outta da zoo... |
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#14 |
Dungeon Master
![]() Join Date: February 11, 2003
Location: Jersey, Channel Islands - UK
Age: 39
Posts: 69
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while we're on the subject of Erevain's sword, is there any way of getting it while in Easthaven. I've tried many times but every time i kill him (no prizes for guessing my alignment!), Hrothgar mauls me as soon as i leave the inn!
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Morganis Szalazar III; Meet me if you dare! |
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#15 |
Manshoon
![]() Join Date: February 6, 2003
Location: Boston, MA
Age: 56
Posts: 175
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NobleNick,
I like that- "pound your party into pudding." [img]smile.gif[/img] You mention "deciding how often the weapon hits." How does the number of attacks factor into everything. I think I have a sword in my inventory that grants another attack per round. Is that another roll of the dice? If so, that seems to me to be much better than a +2 or even a +4 weapon, and maybe I should be using that more often. Lymond
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Hard work pays off in the long run. Laziness pays off right now. |
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#16 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
---- As for +1 attacks, one must understand the concept of ApR first. ApR is short for Attacks per Round. One round is six seconds, so if you have 2 ApR, you attack 2 times for every six seconds. Weapons that +1 ApR are very valuable. High ApR is usually king, and I always try to max out ApR before going for damage. Highly enchanted weapons are still necessary though... due to innate weapon immunities of certain creatures. |
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#17 |
The Magister
![]() Join Date: October 10, 2003
Location: New Zealand
Age: 55
Posts: 114
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Is it worthwhile to save up to buy some reputable artifact of the cutting sort from Kuldahar, or is it enough just to live of your haaapenstance vanquishes?
kartetse --------------------- do da do, kick da goo and stay outta da zoo... |
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#18 | |
Dungeon Master
![]() Join Date: February 11, 2003
Location: Jersey, Channel Islands - UK
Age: 39
Posts: 69
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Quote:
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Morganis Szalazar III; Meet me if you dare! |
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#19 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Isn't that as good as saying there is no legitimate way of getting a +2 weapon in Easthaven? Exploiting game mechanisms is not exactly what I would consider kosher in doing things. You might as well just CLUA it in to save yourself the trouble.
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#20 |
Dungeon Master
![]() Join Date: February 11, 2003
Location: Jersey, Channel Islands - UK
Age: 39
Posts: 69
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ACK!! that isn't what i meant! (perhaps i didn't explain myself well!) what i meant is that the quicksave import method is the only way i've found of getting the weapon - i didn't actually use this method in my game. i was wondering if there was a way of getting it without angering Hrothgar. after all, why would Erevain posess the weapon if there is no way of getting it in easthaven?
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