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Old 08-21-2002, 05:52 PM   #11
Auril
Elite Waterdeep Guard
 

Join Date: August 21, 2002
Location: Los Angeles
Age: 46
Posts: 22
Ratchild is right. You want an 18 dexterity for all your characters. Except for fighters, paladins, and rangers, 16 is fine for constitution. The others should get an 18. For strength, try rolling until you get an 18/50 or above if you can for your fighter types. Charisma should be neglected. Take all your points from charisma. Just have a bard or paladin lead your party. Intelligence can also be neglected by fighter types and clerics, but should be kept at an 18 or above for all mages and bards. Lastly, wisdom is important for clerics, rangers, and paladins as they all get priest spells (some very, very late in the game). Don't neglect it to much with other characters though because I believe it affects your saving throws.
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