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#1 |
Elite Waterdeep Guard
![]() Join Date: April 17, 2002
Location: Mississippi
Age: 38
Posts: 20
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i have just finished a new weapon that i made and it is pretty awesome. I made a quarter staff and it is 2d4 +2 and it has several abilities: for starters it is not too powerful for the game and thats the way that i made it, and here is a list of all of the things i put into it and why i put it into the weapon. first there is 25% immunity to everything(<25% is so you can still get hurt and killed if possible>) and next i added three preist spells to it to give it more of a punch(
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#2 |
Unicorn
![]() Join Date: May 14, 2002
Location: Oklahoma, USA
Age: 34
Posts: 4,238
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Hey,I hate to burst your bubble,but........(spoiler alert down at bottom)If you have not beat the game do not read below.I want to trey out your staff.Here's my email address.ZELDAFREAK178@aol.comm
* * * * * * * * * * * * * * * * * * Ok only +3 items will hurt the end boss and antoher boss.I know the name I just can't spell it.
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#3 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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I have two suggestions: 1) either give the auto-kill features a saving throw with a bonus of +2 to +4 or 2) limit the number of charges of auto-kill to (perhaps) thrice/day. Any weapon that auto-kills needs to be balanced, especially if it targets a common foe such as "all major spellcasters".
Ohterwise, good show! [img]graemlins/petard.gif[/img]
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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#4 |
Elite Waterdeep Guard
![]() Join Date: April 17, 2002
Location: Mississippi
Age: 38
Posts: 20
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first things first,,,i dont understand what you mean azred about giving the automatic killing charges??? and the only thing that it kills are mages, clerics, and i think paladins on one successful hit,
i might make a saving throw, and if so what is a good saving throw??? someguy,,,,i sent you an email on why i had problems sending you my file read the email and then i will send it. |
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#5 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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I mean make "kill a spellcaster in one hit" a special ability usable three times per day. What would be easier, though, would be to set the saving throw to the auto-kill ability to something like "save vs spells at +3". I suggest the second method until you become more familiar with item creation. [img]graemlins/petard.gif[/img]
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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#6 |
Elite Waterdeep Guard
![]() Join Date: April 17, 2002
Location: Mississippi
Age: 38
Posts: 20
|
ok so now i changed it to where it will only kill mages, clerics, and paladins in the game with one hit and i am going to add a saving throw, so what do you think that the numbers should be for my saving throw, but i dont want it to be impossible for me to kill one though because this is the best weapon in the gods temple place.
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#7 |
Red Wizard of Thay
![]() Join Date: October 5, 2001
Location: In front of my computer
Age: 34
Posts: 860
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stephenwil, can you tell me HOW you created that staff?? I wanna create the perfect blade BWAHAHA!
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#8 |
Guest
Posts: n/a
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Seems like a good weapon to me. Not to BS, not to weak, but just right.
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#9 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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I would suggest either save vs. magic (a moderately easy roll for most beings), save vs. death at +1 or +2 (a more difficult save, except for clerics), or save vs. breath at +3 (the most difficult save).
Otherwise, [img]graemlins/thumbsup.gif[/img] .
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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