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#1 |
Elite Waterdeep Guard
![]() Join Date: December 10, 2006
Location: Japan
Posts: 44
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Hi, all.
After a short break, I've nearly finished BG1 with my soon-to-be Kensai - Mage. Yay me. Anyway, I remember that last month I got some good avice about saving certain areas until I was high enough a level to spawn the toughest monsters, for XP. I also seem to remember that there was a mod that would cause the toughest monsters to spawn anyway, regardless of party level. However, I can't seem to locate one. Is there such a mod? And if there is, linky please. ![]() |
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#2 |
Elite Waterdeep Guard
![]() Join Date: February 5, 2006
Location: United States
Age: 40
Posts: 48
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... I didn't even know there was a difference in the monsters. Do you mean the actually monsters change (instead of 4 Kobolds you get 4 Wyrns) or just the level of the monsters increases with the party's level?
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I\'ve never been wrong about anything I\'ve ever said ever in the history of things I\'ve said. It\'s more likely that your \"facts\" are wrong than that I am wrong. |
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#3 |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 40
Posts: 7,368
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I think it happens in some places that monsters change. Like the Planar Sphere...
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ZFR |
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#4 | |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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Quote:
the mod the OP is after is a component of the Tactics Mod EDIT: and the link . . . http://www.weidu.org/tactics.html [ 01-24-2007, 11:35 AM: Message edited by: Armen ] |
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#5 |
Apophis
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Yep, I've definately fought Umber Hulks instead of Yuan-Ti and perhaps (I think) a Minotaur. This usually happens when I'm rushing through the game. Personally, I would fight a flock of Yuan-Ti over two Umber Hulks any day, but that's the game for you.
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http://cavestory.org PLAY THIS GAME. Seriously. http://xkcd.com/386/ http://www.xkcd.com/406/ My heart is like my coffee. Black, bitter, icy, and with a straw. |
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#6 | |
Manshoon
![]() Join Date: June 8, 2003
Location: UK
Age: 70
Posts: 182
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Quote:
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#7 | |
Apophis
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Quote:
As for the Yuan-Ti, I can't remember the last time they ever really challenged me. Maybe it's the fact that I usually evaporate them right after they cast True Sight and don't let them become a challenge, maybe not. [ 01-25-2007, 04:18 AM: Message edited by: Illumina Drathiran'ar ]
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http://cavestory.org PLAY THIS GAME. Seriously. http://xkcd.com/386/ http://www.xkcd.com/406/ My heart is like my coffee. Black, bitter, icy, and with a straw. |
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#8 |
Elite Waterdeep Guard
![]() Join Date: December 10, 2006
Location: Japan
Posts: 44
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Aha!
I looked through the Tactics mod list last night; but I must have been too tired to see it. And yes, many of the underground areas have different monsters depending on the party level. I remember one game where I left the Unseeing Eye quest til chapter six ... wow. Shield of Balduran was sort of necessary there. ![]() I just finished of MR. ToB from BG1; and now to download and begin. Armen; thanks for the link! |
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#9 |
Manshoon
![]() Join Date: June 8, 2003
Location: UK
Age: 70
Posts: 182
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I find that Umber Hulks cease to be a problem once you know where they are.
spoiler space for anyone who has not done Nalia's quest (just to be safe) . . . . . . . . . . . . Generally, selling and re-buying the wand of cloudkill from CI is the first thing I do when I have the money. My method of dealing with the 5 (4?) Umber Hulks in the room in the cellar is 1) thief hiding in shadows opens the door and then backs away very quickly 2) mage with wand lobs cloudkill into the room 3) all 5 (4?) Umber Hulks drop dead I've never made the dog meat stew. If thief becomes cofused everyone runs away and comes back later when thief is feeling better. [ 01-25-2007, 05:57 PM: Message edited by: Andraste ] |
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#10 | |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,763
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Quote:
![]() [ 01-25-2007, 07:03 PM: Message edited by: Luvian ]
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