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Old 08-20-2005, 11:27 AM   #11
Brainless One
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The Ranger/Cleric cannot cast Wish! The Ranger half knows Druidic spells whereas the Cleric knows Divine spells. That is why people choose this multiclass, as it gives EVERY priest spell for them to choose from! Wish however is an arcane spell so only Bards (from a scroll), multi/dual/single class mages, or sorcerers can cast it. However you are right in saying that your Ranger/Cleric is powerful! He can easily finish the final battle by himself, if you just use your weaker spells at first, and save the big ones for last (but forget offensive spells completely - specialize in summoning and protecting you and your summons). But it sounds like you are a little nervous attempting a solo when you don't quite know it "inside-and-out" yet. If that's the case feel free to run through it one more time with a party, and think at each battle, "what would my R/C do here?", while your R/C's game is on hold. Best of luck,
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Old 08-20-2005, 02:23 PM   #12
SixOfSpades
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Quote:
Originally posted by acronym:
I was actually very upset to find out that my ranger/cleric (at levels 13/15) has his spellbook greyed out (I guess the developers thought this would make him too powerful?).
His spellbook is not greyed out, unless you mean Wizard spells, which of course R/Cs cannot cast, any more than they can use Thieving skills. His Priest scroll is perfectly fine, in fact R/Cs have more access to Priest scrolls than any other class.


[ADD:] Not quite every spell, Brainless One. R/Cs cannot cast Unholy Blight, Unholy Word, Greater Elemental Summoning, Summon Fallen Deva, and they have to choose between Mass Raise Dead and Symbol: Stun.

[ 08-20-2005, 02:26 PM: Message edited by: SixOfSpades ]
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Old 08-20-2005, 04:53 PM   #13
krunchyfrogg
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Quote:
Originally posted by SixOfSpades:
...and they have to choose between Mass Raise Dead and Symbol: Stun.
I hope a solo Cleric/Ranger doesn't choose "Mass Raise Dead" [img]graemlins/lol.gif[/img]
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Old 08-20-2005, 06:39 PM   #14
Illumina Drathiran'ar
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Quote:
Originally posted by SixOfSpades:
...and they have to choose between Mass Raise Dead and Symbol: Stun.
What? Why?
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Old 08-20-2005, 08:02 PM   #15
Brainless One
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Wow, news to me! Though, yes, why would they have to choose? HOW do they choose? I've never played a Ranger/Cleric before, but I see why they wouldn't reach Druid HLA Pool abilities. But why choose between those two spells?
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Old 08-21-2005, 08:01 AM   #16
acronym
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Sorry if I have caused some confusion due to the incorrect use of terminology.

When I mentioned my PC's "spellbook" which was greyed out, I was referring to his "Mage Book" as opposed to his "Priest Scroll".

I have also noticed that the correct name for the character class I am using is Cleric/Ranger. The reason I stated it the other way around is that I was getting all the ranger quests.

To set another matter straight, I have checked one of my savegames, and a pureclassed Ranger cannot cast "Wish" or any other arcane spell. My memory had played a trick on me there, since I seemed to remember that Minsc could cast spells, but of course those were from his Priest Scroll.

And indeed, I am not very comfortable with having to plan out my spells for the final battle. So far, I have always used "Wish" to restore my party or solo character (no matter how powerful they were) to their fully rested state.

While I appreciate all the advice given, I think that I shall put this solo C/R game on hold until such time as I feel confident of completing the final battle without rest.
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Old 09-10-2005, 06:19 AM   #17
acronym
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If this post is considered "thread necromancy", I apologise in advance.

I just wanted to confirm that it is, in fact, possible for a solo Cleric/Ranger to beat the final "boss" without resting (at least on normal difficulty, which I always play on since that is tough enough for me). My PC came out on top and did not even use all of his HLA's and summonses. Of course, he also died quite a number of times, especially when the "boss" could not be beaten down to "near death" quickly enough and then summoned too many minions.

The one weak spot of the cleric/ranger in this fight were his summons, which are limited (one high-level summons at any one time and only one chance to cast simulacrum using a certain helmet) compared to a magic user's nearly unlimited number of HL summons (using PI and Wish).

At any rate, I am glad that I did not give up on this character, who I found relatively easy to solo - I have had harder times using a full party.

Thanks to all who encouraged me to continue with this solo attempt !
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Old 09-10-2005, 08:50 AM   #18
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Well done! I've never been brave enough to solo, plus I'm too attached to Minsc and Imoen. Did you use the golem book at all? I've found it to be much less useful in Throne of Bhaal because the golem (I never found the adamantium golem page ) seems to be very vulnerable to things like Death Spell - I'd summon it and it'd immediately get taken out.

Anyway, I'm glad to know everything worked out. [img]smile.gif[/img]

[ 09-10-2005, 08:51 AM: Message edited by: Western Paladin ]
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Old 09-11-2005, 09:40 AM   #19
Cam_H
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acronym,

Congratulations on your solo. Somewhat 'after the horse has bolted' however just a thought on the 'final boss' and your solo as per; "Of course, he also died quite a number of times" (Ctrl-A or click-and-drag over blank area to reveal final battle tactical spoiler);

Rods of Resurrection can refresh all of your hit points. There are three of them in the game, plus your Simulacrum's if you don't mind a little quick slot abuse. Therefore you have up to 40 hitpoint refills for that last fight.

As it happens, today I've just completed a solo Wizard Slayer, and went through 25 charges in that final confrontation, plus all of my Hardiness and all but two of my Greater Whirlwind HLAs!


Congratulations again - I'm not sure about you, but I always get a great sense of achievement on finishing it as a solo.

Western Paladin,

You should give solo-ing at least one go. It's not for everyone, particularly role-players who otherwise miss their inter-party banters. If you did want to try a solo, you could do worse than a Fighter/Mage/Thief multiclass as your first shot.

By the way, a Ranger/Cleric can't use the Golem Manual.

As for the location of that last page ...(Ctrl-A or click-and-drag over blank area to reveal item location spoiler);

It 'should' be on a table in the cave-laboratory of Iycanth the Mad (the mage who seeks a Gauth's Eye Stalk) as part of Abazigal's Lair. It's the area where you can 'recruit' some newbie adventurers to do the Eye Stalk acquisition for you.
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Old 09-11-2005, 12:20 PM   #20
acronym
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Thanks for the congratulatory remarks, Western Paladin and Cam_H !

Western Paladin, I can also recommend trying a solo game since in my experience, it is a very good way to get to know all the capabilities of a particular character class. I find that when using a party, I tend not to use all the capabilities of each character. Soloing forces one to dig deeper, and also to use different tactics.

Cam_H, I did in fact do as you suggest in your hidden tactical spoiler (used up about half the charges). The problem of my solo Cleric/Ranger dying arose from the fact that once outnumbered, he was taking so many hits so fast that by the time the effect set in (game lag), it was all over. One day I'll get a faster computer !

Congrats as well on your solo Wizard Slayer effort, sounds like a good choice for my next attempt (at present I have gone back to playing BG1, however).

Finishing a solo (or NPC) ToB game does not so much bring a sense of achievement for me, but rather a great feeling of relief that it is over with. This is because I find that some of the final "boss fights" are just too over-the-top for my liking, leaving me drained afterwards (that's why I usually return to BG1).
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