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#21 | |
Apophis
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Quote:
[/QUOTE]In my defense, this was not a legit run. This was during a period of "Let me go through the game and see how much I can screw around with things. This includes killing Arkanis Gath and other fun things.
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#22 |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
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In the end we get back to the discussion how to improve the whole Tactics mod to a more 'realistic' mod.
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Rowing is not a sport, it's a way of life Goal: Beijing 2008 |
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#23 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
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I thought Yaga-Shura was immune to INT drain? Or at least the final Ascension version was...
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#24 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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#25 |
Dracolich
![]() Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
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You should host it Six - an alternative tactics mod. I, for one, would use it!
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#26 |
Symbol of Bane
![]() Join Date: November 26, 2001
Location: Texas
Age: 76
Posts: 8,167
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What is the Tactics Mod? Like Ascension?
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#27 | |
Symbol of Bane
![]() Join Date: November 26, 2001
Location: Texas
Age: 76
Posts: 8,167
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Quote:
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#28 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
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#29 | |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
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Quote:
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Rowing is not a sport, it's a way of life Goal: Beijing 2008 |
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#30 | |
The Magister
![]() Join Date: July 26, 2004
Location: NC
Age: 38
Posts: 142
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Quote:
Tactics essentially improves a few creatures, raising their difficulty levels dramatically. Liches, beholders, pit fiends, mind flayers, mages, vampires and undead are all beefed up with better AI and move closer to their pnp counterparts, or just cheat plainly. Liches are accopmanied by pit fiends, and cast much better spells than before. Pit fiends are, in my opinion, 10x worse than any lich. 6 attacks and guaranteed kill if you aren't immune to disease or fail your save. Also improved invisibility and other scary stuff, especially the innate ability to gate in another pit fiend. If you are good, you can summon one, it summons another, that summons another, and again. Beholders become masters of melee if someone is wearing the shield/cloak of cheese. Mind flayers are much more intellegent and use ballistic attacks (ive seen it do 96 damage once on insane) and the supreme tactic of retreating. Mages and vampires no longer try to dominate someone immune to charm, and undead gain generic low level abilities which completely rock low level parties. Plus they are forcespelled, so your undead do not get that advantage. And invisibility does not cancel the spell. It also includes improved battles, like improved bodhi, irenicus, ilyich, twisted rune, guarded compound, etc... Stuff that should be difficult is made nigh on impossible, especially with the case of irenicus, ilyich, and faldorn (shudders). |
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