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Old 04-07-2005, 03:03 AM   #21
Illumina Drathiran'ar
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Quote:
Originally posted by whathuh:
quote:
Originally posted by SixOfSpades
that's a dandy way to screw up the plot.
quite. Also note that you get no exp for stat killing.
[/QUOTE]In my defense, this was not a legit run. This was during a period of "Let me go through the game and see how much I can screw around with things. This includes killing Arkanis Gath and other fun things.
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Old 04-07-2005, 06:02 AM   #22
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In the end we get back to the discussion how to improve the whole Tactics mod to a more 'realistic' mod.
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Old 04-07-2005, 04:41 PM   #23
K2Grey
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I thought Yaga-Shura was immune to INT drain? Or at least the final Ascension version was...
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Old 04-07-2005, 08:06 PM   #24
SixOfSpades
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Quote:
Originally posted by Link:
In the end we get back to the discussion how to improve the whole Tactics mod to a more 'realistic' mod.
You appoint somebody like me to 'soften' it, and somehow get Weimer to accept other people tinkering with his mods. I once Emailed him a whole folder on the Sahuagin city (I'd completely revamped every Sahuagin creature in the game, making them more consistent and more in line with P&P), but received no reply.
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Old 04-07-2005, 09:49 PM   #25
shamrock_uk
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You should host it Six - an alternative tactics mod. I, for one, would use it!
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Old 04-18-2005, 02:33 PM   #26
Attalus
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What is the Tactics Mod? Like Ascension?
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Old 04-18-2005, 02:34 PM   #27
Attalus
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Originally posted by Dundee Slaytern:
Emotion:Hopelessness
Are you saying to cast that?
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Old 04-19-2005, 10:19 AM   #28
Dundee Slaytern
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Quote:
Originally posted by Attalus:
quote:
Originally posted by Dundee Slaytern:
Emotion:Hopelessness
Are you saying to cast that? [/QUOTE]Yes. Very underated spell.
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Old 04-19-2005, 12:25 PM   #29
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Quote:
Originally posted by Attalus:
What is the Tactics Mod? Like Ascension?
Some specific enemies get beefed up a lot (think Ilyich in Irenicus' dungeon, Final Irenicus, second time Bodhi), some new enemies and encounters, and some improvements in enemy scripting. All in all it changed the game to a much harder version, so it's not advisable to start with it your first couple of time through. You really need to know the game thoroughly, and exploit every flaw in your enemies preparations in order to get things done.
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Old 04-19-2005, 10:59 PM   #30
whathuh
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Quote:
Originally posted by Link:
You really need to know the game thoroughly, and exploit every flaw in your enemies preparations in order to get things done.
haha, very true.

Tactics essentially improves a few creatures, raising their difficulty levels dramatically. Liches, beholders, pit fiends, mind flayers, mages, vampires and undead are all beefed up with better AI and move closer to their pnp counterparts, or just cheat plainly. Liches are accopmanied by pit fiends, and cast much better spells than before. Pit fiends are, in my opinion, 10x worse than any lich. 6 attacks and guaranteed kill if you aren't immune to disease or fail your save. Also improved invisibility and other scary stuff, especially the innate ability to gate in another pit fiend. If you are good, you can summon one, it summons another, that summons another, and again. Beholders become masters of melee if someone is wearing the shield/cloak of cheese. Mind flayers are much more intellegent and use ballistic attacks (ive seen it do 96 damage once on insane) and the supreme tactic of retreating. Mages and vampires no longer try to dominate someone immune to charm, and undead gain generic low level abilities which completely rock low level parties. Plus they are forcespelled, so your undead do not get that advantage. And invisibility does not cancel the spell.

It also includes improved battles, like improved bodhi, irenicus, ilyich, twisted rune, guarded compound, etc... Stuff that should be difficult is made nigh on impossible, especially with the case of irenicus, ilyich, and faldorn (shudders).
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