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Old 08-21-2003, 07:41 AM   #11
Devv
The Magister
 

Join Date: August 19, 2003
Location: Amn, city of coin
Age: 43
Posts: 138
Hey, thanks for the welcome [img]smile.gif[/img] I guess I see them as a power gamers alternative to the single classes. Though they kind of aint too against roleplaying I guess, I don't like the way they make other classes kind of redundant unless you want to roleplay them.

The examples in this post being stalker. I cannot see any other reason than roleplay to be one as if you wanted a strong character with most of his abilities and other ones on top you play multi class fighter thief.

Some of the high level abilities vex me too. Things like the uber traps being available to normal thieves and not just bounty hunters. Things like greater whirlwind really cheat blades out of their original offensive ability. Use any item was a bit much too [img]smile.gif[/img] I guess I could say they're bad from a roleplay point of view too, but I think it is really more of a game balance issue. I actually remove a lot of these abilities from the game [img]smile.gif[/img]
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Old 08-21-2003, 01:09 PM   #12
Indemaijinj
Symbol of Cyric
 

Join Date: June 15, 2002
Location: Denmark
Age: 44
Posts: 1,163
There is one aspect where Fighter/Thieves are arguably better than stalkers:

High Level Abilities! Rangers get all the usual fighter stuff + one largely neclegible skill.

Fighter/Thieves get's access to such wonderful things as Assassination, Spike Traps, the evasion skills and the frequently abused Use Any Item.
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