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#1 |
Elite Waterdeep Guard
![]() Join Date: October 29, 2001
Location: California
Posts: 24
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Greetings,
I'd like some advice from you D&Ders out there. I want to start a new TOB game with a new character: a straight fighter that dualled at level 9 to a thief. TOB only lets you start out as a pure class, though. I'd like to know how I should Shadowkeep my character so that he would emulate a dualed fighter/thief. Questions: Hit dice: I know that a lvl 9 fighter gets 9 (d10) hit dice, but how many hit dice would a thief get from that point on? the full amount or just one point per level? THACO: What THACO would a lvl 9 fighter have? I assume it would be better than a lvl 17 thief (or whatever level TOB starts you at). Stars: How many *'s would a level 9 fighter have? 5 I think, but I'm not sure. Is there anything else that I need to think about? I just want to make a character that is as realistic to the game rules as possible. Thanks! Rankor |
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#2 |
Dungeon Master
![]() Join Date: January 25, 2002
Location: Carson City Nv
Posts: 82
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I believe a thief get a 6 sider at 10th then 1 per level after thaco of a 9 th level fighter is base 12 plust str spec and magic and finaly yes five *
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#3 |
Manshoon
![]() Join Date: December 4, 2001
Location: Temple of Tempus: The High Hall of Swords and Banners
Age: 56
Posts: 164
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Fighter up to 9th level 1 d10 / level (+ bonus for high con)
Thief 10th level 1 d 6. After that 2 hp / level. Fighter prof. slots: weapon: initial 4 / +1 per 3 levels non-weapon initial 3 / +1 per 3 levels Thief prof. slots: weapon: initial 2 / +1 per 4 levels non-weapon initial 3 / +1 per 4 levels Specialist attacks / round: figter level 9: 2/round melee weapon 3/2 light x-bow, 1/1 heavy x-bow, 4/1 thrown dagger, 5/1 thrown dart, 2/1 other (non-bow) missiles As for stars: sorry but don't know exactly how that's counted in BGII/TOB Hope to have been of some help
__________________
Chaos rules!<br /><br />Grindar Silvermane<br />The Sword of the Lord<br /><br />And cause & effect of the Chaos Theory |
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