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#1 |
Dungeon Master
![]() Join Date: September 14, 2001
Location: Faaborg, Denmark
Posts: 93
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Apparently the Wizard Eye has become "mortal" in ToB. That sucks! I loved the Wizard Eye because I was able to use it as a decoy or block dorways...
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<I>...and he walked the earth for centuries, slaying creaturs of the underworld...</I><P>-Charlander |
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#2 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Yay!
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#3 |
Dungeon Master
![]() Join Date: September 14, 2001
Location: Faaborg, Denmark
Posts: 93
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What do you mean --> "yay"??
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<I>...and he walked the earth for centuries, slaying creaturs of the underworld...</I><P>-Charlander |
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#4 |
Ironworks Moderator
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Because they finally fixed a bug.
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#5 |
Dungeon Master
![]() Join Date: September 14, 2001
Location: Faaborg, Denmark
Posts: 93
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That was a bug??
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<I>...and he walked the earth for centuries, slaying creaturs of the underworld...</I><P>-Charlander |
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#6 |
Ironworks Moderator
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quote: Level 4 spell, immortality for an eyeball. Rightttt... ... |
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#7 |
Dungeon Master
![]() Join Date: September 14, 2001
Location: Faaborg, Denmark
Posts: 93
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Yeah, but it's still a magic eyeball. It should've been invulnerable to all non-anchated weapons!
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<I>...and he walked the earth for centuries, slaying creaturs of the underworld...</I><P>-Charlander |
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#8 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
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If you want a summon that is immuned to non-enchanted weapons, use a Skeleton Warrior instead. Not only does it have other immunities as well, it can also fight back.
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#9 |
Dungeon Master
![]() Join Date: September 14, 2001
Location: Faaborg, Denmark
Posts: 93
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Ok, I actually knew that, so before I make a total fool out of myself, lets end this thread, ok?
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<I>...and he walked the earth for centuries, slaying creaturs of the underworld...</I><P>-Charlander |
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