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#1 |
Elite Waterdeep Guard
![]() Join Date: April 1, 2003
Location: Blushing Mermaid Inn
Age: 61
Posts: 29
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I have a SOA campaign and a TOB campaign at the moment. I'll save my TOB questions for that forum. In SOA my pc is a cavalier. I'm curious how you folk handle certain roleplaying issues with paladins, in particular their view of thieves. I'll give you my opinion, and then hopefully you'll share your's with me.
Poison: A paladin would never allow a party member to use poison. It is not honorable, and a paladin would not stand for it. That means no assasin, or any weapon, including arrows of biting, that use some sort of poison. Backstabbing: Like poison, it is not honorable warfare and therefore a paladin would never condone it. Stealing/pickpocketing: Never, never, never! Traps: See poison and backstabbing. Never, never, never! Open locks, find/disarm traps: No problem at all. Tithing: While the game doesn't have any requirement, shouldn't a paladin tithe at least 10% of his money to the churches in the game? Restriction on magical items: Do any of you limit the number of weapons and other magic items a paladin can own at any given time? Association with anyone evil: A paladin would never take anyone evil into their party. I have heard some justify taking Viconia because you are saving her from a lawless mob, and then watching over her to make sure she does nothing evil. I disagree. In my opinion a paladin would likely save her, "notify the law of her presence so they could watch her" (hey you can't do it in the game but this is roleplaying), but never take her in. A paladin's reputation is one of his greatest comodities. So how do you guys/gals deal with the above issues.
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#2 | ||
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 40
Posts: 7,368
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same way I deal with other roleplaying issues:
From one of my previous posts: Quote:
Quote:
When a paladin is faced with the Viconia situation (s)he would not base his/her actions on being a paladin or not but rather on things like: has (s)he seen a drow before? Was his/her best friend/parent/offspring killed by a drow? Does (s)he like mob lynches? Was his/her best friend/parent/offspring a victim of a mob lynch? Does (s)he think Viconia is cute? Is (s)he a woman-hater? Does (s)he believe in converting people, or does (s)he rather think if youre evil, you'll always be evil? Is (s)he in a good mood today because his/her paycheck arrived? Is (s)he just mad about soemthing and wants to realese his/her anger at someone? Is she having her periods? Please note I'm not saying your class (paladin) should have no effect on your roleplaying whatsoever. It should be your general compass and set general direction to your action. How you react to particular situation should depend on your character. That's what roleplaying is about. [ 07-01-2006, 02:38 PM: Message edited by: ZFR ]
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#3 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 13, 2004
Location: Finland
Age: 36
Posts: 1,701
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Don't restrict a pladin from being evil because he is a paladin. Sure, stealing from shops is bad, but then your paladin has better equipment so he can better fight for the cause of good. If killing evil people is good, shouldn't using poison to kill them better and more efficiently be more good? You can justify quite a lot of things by saying something about "greater good".
And note that paladins aren't necessarily paragons of virtue, and when righteously smiting evil may smite a good deal harder than strictly necessary. Give money to the churches of the game? I would never do it. His own church, sure, but not the others. Your paladin might be different, though.
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#4 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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i don't know if it's only the uk (or even english) folks who would be familiar with the 'king arthur' stories? anyway - i reckon all of the knights in that would qualify as paladins but there's a variety of different characters in there - dishonesty, ambition, pride, arrogance - paladins aren't immune to any of these
even a paladin that you intend to fall somehow would be a perfectly respectable role playing character (although not a powergaming choice) i guess i'm agreeing with zfr here |
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#5 |
Symbol of Cyric
![]() Join Date: August 21, 2004
Location: USA
Age: 49
Posts: 1,168
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I think there are many Paladin stereotypes a lot of people like to follow.
I don't think they should be stereotyped like that... each Paladin is an individual.
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#6 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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Although I agree in principle that every paladin is unique, there is one thing that sets them apart roleplayingwise from the other classes. A paladin is REQUIRED to act like the first post describes because their gods dictate so. They are not paladins because they choose to be, they are because they are CHOSEN to be.This is mightily different from being a cleric because the role of the deity is far more significant.
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#7 | ||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Quote:
Quote:
About Evil Paladins: The game cannot handle PC Rangers and Paladins of non-Good alignments because the part about Falling at low values of Reputation/Virtue appears to be hardcoded. But since NPC Rangers and Paladins never Fall anyway, there's nothing preventing you from doing the Multiplayer bit to have a Paladin as one of your party members--and then Shadowkeepering that Paladin into whatever alignment you choose. (Just remember to roleplay: Pick a god you think would be suitable for the Paladin to worship and roleplay what a hardcore servant of that god would say and do. Also, there's ample reason to believe that the Holy Avenger weapons in the game--Carsomyr and the Purifier--would refuse to be wielded by anyone not of LG alignment.) At the moment, there are no non-Good mod NPC Paladins or Rangers in development, though that will very likely change soon. I'm only in the design stages myself, because that's all I do. As of July 2, 2006, I'm calling dibs on design rights to a True Neutral Halfling Beastmaster and a Lawful Evil Duergar Mindwarden of Deep Duerra.
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#8 |
Fzoul Chembryl
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I still claim that good paladins can be a little bit evil. Otherwise we wouldn't have fallen paladins. If there are paladins who lost their paladinhood because they were too evil, there must be paladins who are less than perfect, but not quite evil enough to fall.
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#9 |
Fzoul Chembryl
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Note that those fallen paladins can also only have comitted one evil act.
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#10 |
Fzoul Chembryl
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I have serious trouble accepting that alignment would be binary. Commit one evil act, no matter how negligible, and you're tainted forever? Plus, you don't have to commit evil acts to be evil. It's the thought that matters.
Well, I I still advocate the use of poison. If killing people with swords isn't evil, why should poison be? If you really want to be good, think more of why you are killing the ones you kill. Backstabbing people before they have a chance to see you is dishonorable. (Then again, paladins are good, not honorable. I've never heard of a paladin falling for committing a chaotic act.) On the other hand, quaffing a potion of invisibility in the heat of battle, swirling behind the opponent before they have time to figure out where you went and THEN backstabbing doesn't sound wrong to me. You've given the backstabbee a fighting chance, if they were unprepared for invisible opponents, it's their own fault. What about looting corpses? I really can't imagine the stereotypical sir Galahad the Pure kneeling over a fresly slain still bleeding human and going through his pockets. Only search dead people if you have a good reason to assume that they have something you vitally need. (For example, you have journeyed deeper into whatever building you are exploring and encountered a locked door. The gnomish locksmith of the party is incabable of picking it, and you need to look for a key.) If your adventure-sense kicks in and screams that you can't leave useful equipment lying around in dungeons, just take everything you think moderately valuable, sell it, and donate EVERY SINGLE COIN you get from the slain to a temple of Ilmater. Why exacly wouldn't a paragon of virtue let evil people travel with them? As long as they travel with you, they can't do evil. And you might want to convert them. To order Viconia to leave for the sole reason of caring about your reputation sounds sort of evil. Abandoning someone because people might look at you funny. To care about your honor to the extent that you no longer care about other people. Note that these are my opinions. Do not make decisions that are solely based on my opinions. Make your own opinions. My opinions are subject to change without warning. I am not responsible for loss of paladinhood for making decisions based on my opinions.
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