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#1 |
Dungeon Master
![]() Join Date: July 17, 2004
Location: US
Age: 45
Posts: 69
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I'm playing a run through of Tactics BG2, and I want to get rid of Jaheira (sp?) so I can get a sixth NPC temporarily for quests (like D'Arnise, Book of, etc.). Is there a way to tell her to leave that won't make her angry/keep her from being regainable later? Or is there a place where this must be done?
I've done similar ejects in BG1 without problems (I almost never play with Khalid and Jaheira on BG1), and I'm curious what the MO for BG2 on this is. -Raffin |
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#2 |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 37
Posts: 2,563
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The only thing I could think of is to leave her in a separate area, kick her out, then move away so she can't initiate her kicked out dialogue. Then when you go back to the area, she'll start that dialogue and you can just say "No no, my mistake, blah blah blah." This worked in BG1. No idea whether it'll work in BG2. The big problem with Jaheira is that you'll kill the romance by kicking her out, and she can become unrecruitable, but I don't know the specific conditions for this.
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#3 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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As a general rule, don't boot NPCs when they're unhappy with the way you've been running the party (if they've been complaining about your Reputation/Virtue). Get the party to a Rep/Virtue that they're happy with, then boot them, and they should stay where you put them, or go to a place where you can re-recruit them later.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#4 |
Apophis
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True Moose has a good idea going.. The only problem I foresee is that in BG1, if a character was very unhappy they would just talk about how the don't like you and leave. If you have a rep of 1, for example, Viconia will "make sure" you want her to leave... but I do recall her insulting me and leaving when my rep was high and she was unhappy. If it's true for all of the NPCs, it won't work.
But, if they're happy, and you can't leave the area or pull another nifty trick like that, you can always leave them in a safe place, petrified. Lifelike statues can add a touch of class to any stronghold.
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http://cavestory.org PLAY THIS GAME. Seriously. http://xkcd.com/386/ http://www.xkcd.com/406/ My heart is like my coffee. Black, bitter, icy, and with a straw. |
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#5 |
Drizzt Do'Urden
![]() Join Date: December 29, 2004
Location: south australia
Age: 43
Posts: 603
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petrify, thats a good idea.
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Nobody expects the Spanish inquisition!<br />You will stay in the comfy chair until lunchtime, with only a cup of coffee at 11! |
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#6 |
Mephistopheles
![]() Join Date: March 21, 2004
Location: Cape Canaveral, FL
Age: 70
Posts: 1,447
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Petrify!? Wonderful ! kinda sorta sets their stats "in stone",,,,so to speak..
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They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. Benjamin Franklin (1706 - 1790), Historical Review of Pennsylvania, 1759. Iraq and Afghan fatalities: 6,855 and counting. Silence IS consent. |
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