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Old 05-14-2006, 10:25 PM   #1
Klorox
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When playing BG2/ToB without any patches that restore the levels of weapon specialization to what they are in other games, what do these levels actually do for you?

Could somebody please chart this out for me?

TIA
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Old 05-15-2006, 06:34 PM   #2
SpongeLikeCow
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Something like +1 THAC and +2 damage compared to specialization.

In other words, practically nothing.
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Old 05-16-2006, 11:06 AM   #3
Zink Whistlefly
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IIRC the unmodded benefits are as follows (non cumulative!):

* = use the selected weapon with no penalties
** = +1 THAC0, +2 damage, +0.5 APR
*** = +2 THAC0, +2 damage, +0.5 APR
**** = +2 THAC0, +2 damage, +0.5 APR, -1 speed factor
***** = +2 THAC0, +3 damage, +0.5 APR, -1 speed factor.

So, investing a further 3 weapon proficiencies into any weapon will only give you +1 to hit, +1 to damage and -1 to weapon speed over specialisation, which as SpongeLikeCow rightly states is practically nothing.
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Old 05-20-2006, 09:12 AM   #4
Neomi
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And what do the mods that restore grandmastery do to the tables? Can someone put the core rules and patched tables side by side for comparison?
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Old 05-20-2006, 10:48 AM   #5
thetruth
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Before the True Grand Mastery fix:


* 1 ApR
** +1 to hit, +2 damage, 3/2 ApR
*** +2 to hit, +2 damage, 3/2 ApR
**** +2 to hit, +3 damage, 3/2 ApR, (-1 Speed Factor)
***** +2 to hit, +4 damage, 3/2 ApR, (-3 Speed Factor)


After (as it is in BG1/IWD1):


* 1 ApR
** +1 to hit, +2 damage, 3/2 ApR
*** +3 to hit, +3 damage, 3/2 ApR
**** +3 to hit, +4 damage, 3/2 ApR, (-1 Speed Factor)
***** +3 to hit, +5 damage, 5/2 ApR, (-3 Speed Factor)
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Old 05-20-2006, 10:59 AM   #6
Klorox
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thetruth, are you sure about that Grandmastery (BG1 version)? It seems strange to me that you'd jump from 3/2 ApR to 5/2. 2/1 ApR seems like the next "step" in that progression.
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Old 05-20-2006, 11:13 AM   #7
thetruth
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Yep, tested.Some of the Readmes out there are wrong on this (Ease of use).
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Old 05-20-2006, 11:15 AM   #8
Klorox
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Wow. That step seems overpowered.
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Old 05-20-2006, 02:57 PM   #9
Dundee Slaytern
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Consider that you need to be at least Level 9 before you can attain GM( no mean feat in BG1 and IWD), and only in ONE weapon proficiency to boot. Also, compare and contrast the pros and cons of Fighters versus Rangers/Paladins( or other classes for that matter) in whole, not just GM.

Spells, better weapon variety, immunities, level differences, combat bonuses, etc... the list goes on and on.

Just explain HOW does 5/2 ApR make the Fighter overpowered please.

[ 05-20-2006, 02:58 PM: Message edited by: Dundee Slaytern ]
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Old 05-20-2006, 04:19 PM   #10
Klorox
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I'm not saying that GM makes them overpowered. I'm saying the jump from 3/2 to 5/2 ApR is overpowered.
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