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Old 07-21-2005, 04:31 PM   #21
TinyMage
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Join Date: August 18, 2004
Location: USA
Age: 46
Posts: 83
Well, I just rolled probably the best roll ever.

This is in BG1:

18 / 97 str
18 dex
18 const
18 int
18 wis
9 charisma

Thats on a human fighter. Total of 99 points.

Makes me wonder if 18, 18, 18, 18, 18, 18 is possible.

[ 07-21-2005, 04:32 PM: Message edited by: TinyMage ]
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Old 07-22-2005, 09:39 AM   #22
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by TinyMage:
~~ Makes me wonder if 18, 18, 18, 18, 18, 18 is possible.
It is, just very improbable.
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Old 07-22-2005, 11:59 AM   #23
Vedran
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Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
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Our dm prefers the 4d6, ignore one, select stats. And I liked it, it allows for a medium to good numbers.
But if I wanted to have a certain set of abilities in pnp, I would have it. Or wouldn't play at all [img]smile.gif[/img] . The rules are not there for fun. They are there for our convenience and to keep things balanced (as far as it is possible). If house rules prove more fun, then we will play by house rules even if it sends balance down the toilet.

Eh, you've rolled 99? With 18/97!? Quite nice! Please don't tell me how long it took...
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Old 07-22-2005, 01:07 PM   #24
TinyMage
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Quote:
Originally posted by Vedran:
Eh, you've rolled 99? With 18/97!? Quite nice! Please don't tell me how long it took...
Well from the time I loaded up BG1 to the time I rolled it it only took maybe half an hour.

But seeing as its the best roll I've ever got in playing this game, I guess you could say it took years.
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Old 07-22-2005, 11:06 PM   #25
Neo the Warrior Cat
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Join Date: July 6, 2004
Location: Wilmington, North Carolina
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Quote:
Originally posted by Lord:
quote:
Originally posted by Aragorn1:
I knew that there were this different incriments, but I always wondered WHY they existed, and why only around the number 18.
i recently read in a thread somewhere why they did this, although I don't remember where it was and I don't exactly remember why they did it. I think it had something to do with cheating or every one putting their strength up to 18 or something for any class...I really don't remember. Do a search for the thread if you want. [/QUOTE]Actually, the percentile roll for 18 strength exists only for Fighters(And Fighter multiclasses and for any character Dual Classed from Fighter, and then because that's part of D&D rules. :3 (I had a friend who had an ancient rulebook, ok, not that ancient, it was 2nd Ed., but the thing was rather beat up)
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Old 08-10-2005, 10:23 AM   #26
ister
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Join Date: January 12, 2005
Location: usa
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Quote:
Originally posted by ister:
That would mean that you get a 14 wisdom for a ranger almost 75% of the time. Maybe I haven't rolled that many rangers, but it seems to me that it's more like 1/3 to 1/2 of the time. I could well be wrong but I think that the game re-rolls any stat that is below the class minimum.

Rangers are a bad test case. Specialist mages like Illusionists would be a better test. If the class minimum is 16 you should get 16 93.5% of the time if it bumps up the statistic, 56% of the time if it re-rolls.
I ran this test with an Illusionist. 16 comes up pretty close to 50%, after 100 rerolls, so I'm confident that it's a re-roll if you are below the class minimum, NOT a bump-up.
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Old 08-11-2005, 12:19 AM   #27
DBear
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I dunno....the point-buy system of games like NWN or Wiz8 looks pretty good in comparison.
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