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Old 07-25-2005, 10:06 AM   #31
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Once one gets Carsomyr, mages don't stand a chance, regardless of what they have force-cast on them.
Except maybe Protection from Magical Weapons...
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Old 07-25-2005, 10:29 AM   #32
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Breach again

And Lord, most of the mages who used it couldn't hit anything for beans with it.

In fact, there's only one mage in the entire game who managed to do great damage with it, and it was a drow dude in Suldanesselar who cast Time Stop and them flung meteors right at my Fighter/Cleric until timestop ended.

My pre-buffs are generally the long-standing type, Armor (Spirit Armor when I get it), Stoneskin, Protection from Evil 10' radius, etc.

Meh, I guess the real reason I have no complaints about the cheating mages is the fact that it didn't make much of a difference, I still mowed through most of them. [img]tongue.gif[/img]
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Old 07-25-2005, 10:36 AM   #33
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Quote:
Originally posted by Neo the Warrior Cat:

Meh, I guess the real reason I have no complaints about the cheating mages is the fact that it didn't make much of a difference, I still mowed through most of them. [img]tongue.gif[/img]
that maybe why you rarely see one MMM casting baddy since you finish them all too quickly.

btw, if breach, any decent weapon or even just normal weapon in the game will do the job, we don't need that captial C thing ~
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Old 07-26-2005, 12:42 AM   #34
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Naming a weapon really isn't much of a spoiler, teardropmina.

Especially since I didn't hint too much at what it is, does, and where to get it XD (other than it's ripper at getting rid of mages)

Carsomyr just makes it a heck of a lot easier.
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Old 07-26-2005, 02:20 AM   #35
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Originally posted by Neo the Warrior Cat:
Naming a weapon really isn't much of a spoiler, teardropmina.

ehh...I didn't mean it to be spoiler... I never memorize the exact name of that weapon and so something like "captial C" just flew out of my finger ^_*

[ 07-26-2005, 02:21 AM: Message edited by: teardropmina ]
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Old 07-26-2005, 02:51 AM   #36
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Quote:
Originally posted by Neo the Warrior Cat:
Breach again

And Lord, most of the mages who used it couldn't hit anything for beans with it.

In fact, there's only one mage in the entire game who managed to do great damage with it, and it was a drow dude in Suldanesselar who cast Time Stop and them flung meteors right at my Fighter/Cleric until timestop ended.
Hehe, I was just thinking that I should mention the drow guard infront of Demin's House that flings them at you like crazy...but then I finished reading your post .

Actually, there are plenty of mages that can make hits with it. You get a +5 to hit with MMM. And if your mage is targeted, they can quickly eat through your Mirror Image and 5 attacks per round and then take you out unless you either quickly kill them, dispell their MMM, heal up, or protect yourself.
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Old 07-28-2005, 02:28 AM   #37
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That's the thing. They always went after my front-liners (Cavalier with the Red Dragon Armor and Ring of Fire Resistance, so immuned to the fire portion, and a Fighter/Cleric, both with pretty good AC), so they never did anything major with it.

Though with Spell-50, I'm gonna have fun with my bard and MMM :3

Mostly, if I could hit them, they died, fast [img]tongue.gif[/img]
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Old 07-31-2005, 02:10 PM   #38
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In the vanilla game, I actually find mind flayers more problematic than dragons. I can't seem to get through the Underdark without someone getting intelligence-drained at least once. I find the Mind Flayer fight that Solaufein orders you into hard (even harder than two certain plot-critical dragons in Throne of Bhaal), mainly because they appear in position to surround you and I never think of stationing my allies outside the circle and sending one guy to talk to Solaufein. (That smells like metagaming, anyway.)


That fight is easy if you use Chaotic Commands beforehand, as it protects against Psionics as mentioned earlier. Then use a Death Spell roughly in the middle of the area in which they appear. It works in vanilla because they count as summoned units. No idea about whether it works in Tactics though.

[ 07-31-2005, 02:11 PM: Message edited by: Ilyich ]
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Old 07-31-2005, 03:26 PM   #39
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Quote:
Originally posted by Ilyich:
In the vanilla game, I actually find mind flayers more problematic than dragons. I can't seem to get through the Underdark without someone getting intelligence-drained at least once. I find the Mind Flayer fight that Solaufein orders you into hard (even harder than two certain plot-critical dragons in Throne of Bhaal), mainly because they appear in position to surround you and I never think of stationing my allies outside the circle and sending one guy to talk to Solaufein. (That smells like metagaming, anyway.)


That fight is easy if you use Chaotic Commands beforehand, as it protects against Psionics as mentioned earlier. Then use a Death Spell roughly in the middle of the area in which they appear. It works in vanilla because they count as summoned units. No idea about whether it works in Tactics though.
I concur. That fight is also hard because you can't really use area of effect spells, or order the two neutrals out of the way so you can use said spells.
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Old 07-31-2005, 06:16 PM   #40
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I didn't really have much of a problem with that little skirmish, but then I had a bunch of Improved Sahaugin Paralytic Bolts

(And an Assassin)
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