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#11 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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Tactics is freakin' impossible (nearly). I usually end up importing finished ToB characters to play with it on. [img]tongue.gif[/img]
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#12 |
Manshoon
![]() Join Date: July 13, 2001
Location: Currently a land called Weyrth...
Age: 46
Posts: 195
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I think that I am going to skip tactics for now...I have always been one of those players who has trouble squeezing every last bit of performance out of my characters. I am almost embarassed to say it but BG 2 and ToB in their original form seem plenty hard enough for me ATM [img]graemlins/blush.gif[/img]
Maybe after I beat it a few times I will feel brave enough to try Tactics or other difficulty enhancing mods. ![]()
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\"Before the world was bent but after the great contagion, there was a civilization built in the image of the First Age. It sought to emulate the splendor of the bygone Golden Age, but it was in all ways less. It was a time of sorcery and heroism, of fabulous wonders and treacherous betrayals. Ruled by a decadent empire, it slipped inch by inch into barbarism and darkness, until one last cataclysm blotted it out forever. Yet, in it\'s sunset, it was a splendid thing, and glorious were the deeds of the Exalted.\"<br /><br />[url]\"http://www.sloganizer.net/en/\" target=\"_blank\"> [img]\"http://www.sloganizer.net/en/style7,Severed-spc-Fist.png\" alt=\" - \" /></a> |
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#13 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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I would still reccomend Unfinished Business. It doesn't really make it any harder, just adds quests that were supposed to be in the game, but were cut.
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#14 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
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Alot of people talk about how hard Bodhi is but for me I always wonder.
Get 3 fighters. Improved Haste them. Have them all use Critical Strike. She dies in like 5 seconds and gets no chance to do anything. If you don't have fighter HLAs, blanket the place in Fire Storms and watch her sizzle. Her defense is nonexistent so you should be able to kill her real fast. |
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#15 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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What I find a bit disappointing about Tactics is that the distinction between "make the player develop new and smarter battle tactics to employ" and "make the player learn the computer's AI and use cheesy Reload knowledge to force the game to accept unrealistic weaknesses" is a very thin one indeed. For example, on my last trip through Jon's Dungeon, I cleared all of Improved Ilyich without Resting or Reloading, because I know how to make the crew forget their script and stand all huddled in a corner, not doing anything. It was sheer abuse of the AI, but I figure that if Weimer thinks it fair to pretend doors can't be closed and the enemy deserves to have a Fallen Deva, etc., then I can do whatever the hell I want.
I'd much rather prefer a battle that was realistic on both sides--Improved Guarded Compound and Twisted Rune are both quite balanced now. [ 04-13-2005, 08:46 PM: Message edited by: SixOfSpades ]
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#16 |
The Magister
![]() Join Date: July 26, 2004
Location: NC
Age: 38
Posts: 142
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Heh, yes, I'll agree that you need reload knowledge to be able to beat tactics. I'm sorry, but for someone who doesn't realize that a pit fiend can rip you to shreds in about 5 seconds past the point where you can run away safely you really need the reload knowledge. Also, they tend to spawn up in the most unlikely places. Fire Giants tend to kill everything in about 3 seconds. If you are a mighty warrior who killed a giant dragon, why should you be scared of a simple fire giant anyway?
The guared compound still has the flaw of somehow the stairs disappear from behind you... But the twisted rune, in my opinion, is MUCH better. |
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#17 | |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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Quote:
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#18 | |
Elite Waterdeep Guard
![]() Join Date: April 10, 2005
Location: San Jose
Age: 60
Posts: 17
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Quote:
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#19 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
With Mae'Var, anybody that goes downstairs encounters some invisible barrier that somehow prevents them from going back upstairs again (or leaving through the back entrance, etc). Yet those party members who have been left upstairs do not encounter that barrier, it somehow parts for them and they can enter the fight at any time they choose. This inconsistency is not present with the Twisted Rune: The barrier is there, rock solid, until Sion is dead and passage is free once again. (The only problem is that some enemies might get Morale Failure: Running, and they can still flee downstairs. What would happen if Sion runs away, and you can't follow him until you've killed him?) Sion is a Level 18 Conjurer, exactly the sort of person who could call a Wall of Force spell into being, and have it open and shut solely on his command (given his continued existence, that is). Mae'Var, however, is some poncy little Thief/Mage, and a good deal more Thief than Mage.
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#20 |
Elite Waterdeep Guard
![]() Join Date: January 11, 2005
Location: Texas
Age: 42
Posts: 25
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If you're looking for excellent NPC/romance mods you need to check out the chosen of mystra. The NPC Fade, in particular, is very balanced and well writen. All the mods there, excepting maybe Khertic (sp?) are very well done. As far as tactics being too hard...sometimes it is but it tends to snowball. Meaning that things like Improved Ilyich and pit fiends are almost impossible at first but beating them makes you so much tougher yourself that your much better equiped to take on tougher challenges. After beating Improved Ilyich you can basically plow right through Mencar, sell 15,000gp of equipment, do the tent quest, fully equip every character you could get without leaving the promennade and STILL push right on through to spellhold. Hell, you could even rescue Imoen before the first week was up. In a sense though tactics forces you to roleplay, no more soloing through Dungeon Irenicus for exp. BTW six, how did you make Ilyich just stand there and take a beating? He usually takes about 4-5 reloads when I'm prepared for him.
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