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#81 |
Elite Waterdeep Guard
![]() Join Date: March 18, 2005
Location: Sydney, Australia
Age: 36
Posts: 7
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Theres also various fire resistances, but i agree that spell turning shouldn't work...
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#82 |
Elite Waterdeep Guard
![]() Join Date: March 18, 2005
Location: Sydney, Australia
Age: 36
Posts: 7
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If you want somewhat of an ULTIMATE spell caster for soloing i'd suggest downloading the druidic sorcerer kit - the mystic thuerge kit uses the wizard spell book in the same way as a sorcerer but can also cast druid spells in it - and its HLA's are just ridiculous, the high level quintessence magic causes the gods themselves to fear you!
...So obviously the kit becomes somewhat Overpowered pretty quickly and may be a bit too easy to solo with |
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#83 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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There's no need for that. Just plain Sorcerer will demolish anything into oblivion.
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#84 | |
Elite Waterdeep Guard
![]() Join Date: March 18, 2005
Location: Sydney, Australia
Age: 36
Posts: 7
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Quote:
However, since this thread seems to be after some ultimate magic slinger / power gamer character I thought i might just add my 2 cents |
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#85 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
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I'm sure Spell Turning only reflects single target spells, perhaps you think of Spell Deflection?
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#86 |
Jack Burton
![]() Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
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Another question on my "solo" journey is; what did y'all do as far as individual char. quests?
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A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
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#87 | ||
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
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Quote:
Quote:
__________________
It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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#88 |
Jack Burton
![]() Join Date: October 16, 2001
Location: PA
Age: 45
Posts: 5,421
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Other people will pick up the NPC in order to do the quest, and leave them as soon as possible (or leave them sitting back while your PC does the work) you only get 1/2 exp that way, but solo-ing the game, you don't really need exp that much, there are more than enough ways without NPC quests to max out your exp in the game.
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"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison |
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#89 |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 41
Posts: 5,888
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There would be only two reasons to take NPC's along with you if you're soloing a character
1) You're an XP hogger. You don't want to miss out on any XP. This involves taking Imoen along with you through Irenicus' dungeon to clear the traps. 2) You're a fervent roleplayer. Your character would not sit by idly when a paladin needs you help. This argument is weaker IMHO, because the quests of the NPC's come up once you've enjoyed their company for at least a little while. Both rely heavily on reload knowledge, a thing I'd like to avoid as much as possible.
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Rowing is not a sport, it's a way of life Goal: Beijing 2008 |
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#90 | |
Apophis
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Quote:
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http://cavestory.org PLAY THIS GAME. Seriously. http://xkcd.com/386/ http://www.xkcd.com/406/ My heart is like my coffee. Black, bitter, icy, and with a straw. |
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