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Old 04-01-2005, 05:36 AM   #71
Dundee Slaytern
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Join Date: June 10, 2001
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Quote:
Originally posted by Assassin:
quote:
In a tight early battle, the final troll will regenerate, get to its feet again and lash out at the M/C, who will die thinking "Why didn't I learn just one more Melf's Acid Arrow?", and have to reload, find somewhere safe, change the spell selection, rest and try the battle again.
Erm... Wands? A C/M will never need to worry about killing Trolls, because they will always have at least one Wand of Fire with quite a few charges left. What else will you spend your money on? [img]tongue.gif[/img] [/QUOTE]Being petty here, but... casting time.

That said, a C/M is pretty powerful as you will have access to all known spell combinations( except Druidic), including those that mix Arcane and Cleric spells together.

However, the C/M's method of infinite spells during battle is dicey, and robs it of spell variety in its' level 9 spell memorisations. It is however, failsave and when done correctly in conjunction with its' other spells, can potentially outblast the Sorcerer in terms of damage output per round.

Excluding the BunnyNuke, nobody but the Sorcerer does the BunnyNuke as efficiently.
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Old 04-01-2005, 05:48 AM   #72
Aragorn1
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Quote:
Originally posted by White Lancer:
Spell trap is useful in that it recharges your spells, in other words, lets you re-cast some of your spell slots.
quote:
Originally posted by K2Grey:
Mirror Image: Blocks the fireballs and so on
Just a note, mirror image will block almost every trap (possibly every trap, its possible that the maze trap happened to hit me instead of an image 4 times in a row.... but not likely) The only problem with mirror image is that its a luck thing. you get 1 image for every two levels i believe, and there is always a chance that the spell/arrow/sword/whatever will completely miss the images and hit you. [/QUOTE]If you mean the spellhold one i don't think there is anyway to avoid/disarm it, or at least its the only trap i have never managed to disarm
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Old 04-01-2005, 11:17 AM   #73
Aragorn1
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Quote:
Originally posted by The Mountain Hare:
quote:

Spell Trap: Protects from single target spells like Finger of Death, etc., usually comes from SotM
Minor spell turning, and spell turning, do the job far better. They also are VERY useful in sorcerer vs. mage or priest battles. Ever seen a flamestrike/call lightning being reflected back on its caster? Quite satisfying. [/QUOTE]Weren't we talking in relation to traps, you can't kill a trap. [img]smile.gif[/img]
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Old 04-02-2005, 03:16 AM   #74
mountain_hare
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Weren't we talking in relation to traps, you can't kill a trap.
I know. Spell Turning protects against traps, and has the added bonus of being effective against opponent wizards.
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Old 04-02-2005, 08:38 AM   #75
Variol (Farseer) Elmwood
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I have to admit that so far, he's doing well on his own. I was just in the Circus tent amd it was pretty easy. I just cast minor spell turning, let the monsters get close to me and cast a close range fireball! [img]smile.gif[/img]
You can't do that with a party!
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Old 04-03-2005, 03:29 AM   #76
mountain_hare
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I just cast minor spell turning,
What??? How does that work?

Did you cast the fireball on yourself?
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Old 04-03-2005, 03:43 AM   #77
White Lancer
Drizzt Do'Urden
 

Join Date: August 30, 2002
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Quote:
Originally posted by Aragorn1:
If you mean the spellhold one i don't think there is anyway to avoid/disarm it, or at least its the only trap i have never managed to disarm
I dont know any way to get around that trap, but that wasnt the one i was talking about. Note i said a maze trap, the spellhold one isnt a maze trap, it just insta-kills you. The maze trap in question was the one where you find the horn of vahlia (spelling?) it got through mirror image 4 times before i finally gave in and cast my last SI:Conjuration. Didnt get though that.
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Old 04-03-2005, 04:45 AM   #78
Aragorn1
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I thought you meant the trap in the maze under spell hold [img]smile.gif[/img] , not a trap who 'casts' maze.
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Old 04-03-2005, 06:35 AM   #79
Harkoliar
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Quote:
Originally posted by The Mountain Hare:
quote:

I just cast minor spell turning,
What??? How does that work?

Did you cast the fireball on yourself?
[/QUOTE]its an area effect.. so cast it beside you.
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Old 04-03-2005, 07:20 AM   #80
White Lancer
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Quote:
Originally posted by Harkoliar:
its an area effect.. so cast it beside you.
Well, im not sure how your game works, but minor spell turning doesn't bounce fireballs in my game, and i still take damage. Only spells i can think of that would protect you from a fireball targetted at the ground near you (not at you) is (minor) Globe of Invulnerability and Spell Immunity: Evocation.
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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