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#1 |
Manshoon
![]() Join Date: December 11, 2001
Location: calgary
Age: 40
Posts: 155
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I am currently running throught with a evil Assasin->Cleric. Many mods installed including:
1) DingO Tweak Pack 2) Rogue Rebalancing 3) Tactics 4) Item Upgrade 5) Acension 6) Improved Thief Stronghold 7) Improved Oasis 2 All options exepting the two bonus classes in tactics. Here is the problem, when I fight the spell hold lich I can kill the lich fairly easily. But the pit fiend that is gated in when the lich perseves you that is a whole nother can of beans. Each time I get the demon down to badly injured he cast Gate, and gates in another pitfiend. I could cast prot. from evil and wait for him to ungate ( will he ever). I so far just cast prot. from evil killed on pit fiend and left the other to rot in the dungeon. Any way short of CTRL-Y or dealing masive amounts of damage in a short time (ala traps or HLA's) is there or killing the beast and not letting him summon a friend. Thanks
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Ninety-nine percent of the people in the world are fools and the rest of us are in great danger of contagion.<br />-Thorton Wilder |
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#2 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Weimer's Pit Fiends are a genuine pain in the ass. I hear he based them on authentic 3.5 Edition P&P D&D stats.....which is a pity, since the poor PC and his party are stuck back in 2nd Edition.
The long and the short of it is, you won't be able to defeat a Pit Fiend until your party (of 6) is averaging about 2 million EXP apiece, or your party is rather Warrior-heavy, and you happen to have a lot of True Sights and Improved Hastes memorized. Sure, you could improve your defenses by casting Protection from Evil 10' Radius, but that just means the Pit Fiend keeps casting Improved Invisibility on himself every second. What fun.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#3 |
Manshoon
![]() Join Date: December 11, 2001
Location: calgary
Age: 40
Posts: 155
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Well, I can kill one with my four person party. I can kill three, I have even killed four. The problem is they keep multiplying and I would rather get on with the story than be the hero who killed thousand of Pit Fiends. Oh well, will kill one and then leave the rest to rot.
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Ninety-nine percent of the people in the world are fools and the rest of us are in great danger of contagion.<br />-Thorton Wilder |
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#4 |
Elminster
![]() Join Date: August 30, 2004
Location: Canada
Age: 40
Posts: 463
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If it's the spell Gate, there should be a time limit on it. I wouldn't know personally because I've never played with all of those mods. They SHOULD just un-gate after a while though.
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a.k.a. Lord`Rift<br />Founder, Anti-Idgit Squad.<br />\"I find your lack of geek knowledge disturbing\" |
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#5 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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For a slightly more role-playingish way to kill them than outright uninstalling Slightly(?) Tougher Demons, simply veto their power to Gate in other Pit Fiends by killing the first one legitimately, but Ctrl-Ying any others that follow.
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#6 | |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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Quote:
i've found that items that give 'protection from evil' when equipped are good against the tactics pit fiends (my solo monk was able to use the amulet of seladrine for example - his only PfE option) what i found worked quite well was wear amulet pit fiend invisible remove amulet PF visible attack attack wear amulet . . . and so on - i guess this was easier 'cos the monk could do big damage quickly and i don't rememeber getting more than one extra gating in - trickier for the assassin-> cleric though (i'm really feeling the one attack per round at the moment) but if you took dual-wielding with rogue-rebalancing you should be able to get 4/round which is pretty quick . . . have fun anyway yours looking for 2M XP plus to re-activate my assassin . . . [img]smile.gif[/img] |
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