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#21 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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The Generic Archer is almost completely balanced. the Anti-Paladin, on the other hand, is....um....rather munchkin-friendly. It's an Evil Fighter, with all the advantages of the Inqisitor kit, the additional ability of Dispel Magic on every melee hit (no matter with what weapon), and no disadvantages whatsoever.
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#22 |
Zartan
![]() Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
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I still think BGT is worth a shot. I know, having spoken with most involved, that even Bardez wanted bgt to be more of a tutu like mod in the sense of teh idea. But I still think the game isn't too bad, bugs have been ironed out, and Mark III is much easier to install than the original. Granted, it may take a little longer to install, but if you want to play a game which will take up days of your time, you may aswell make it as enjoyable as possible. I like the idea of TotSC, since it seems more realistic in my opinion, and you can completely skip it if you want, (although it seems rather pointless to miss out on all the good stuff) the transition isn't that bad, and is much more streamlined and user friendly than tutu to that degree.
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#23 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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and don't forget that BGT will reward you with a helmet that makes Mind Flayers into mindless goblins more or less
![]() [ 12-24-2004, 04:51 PM: Message edited by: Faceman ]
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#24 |
Zhentarim Guard
![]() Join Date: December 19, 2003
Location: sweden
Age: 39
Posts: 381
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And what about those whitout a copy of TotSC? What are we supposed to do? [img]graemlins/verysad.gif[/img]
[ 12-24-2004, 05:49 PM: Message edited by: bjorn ]
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#25 |
Dungeon Master
![]() Join Date: January 21, 2004
Location: UK
Age: 38
Posts: 73
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Tutu should work regardless of the presence of either TotSC or ToB, although there are some speciall install instructions for non-TotSC users.
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#26 |
Zhentarim Guard
![]() Join Date: January 4, 2003
Location: Australia
Posts: 300
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anybody that uses items that aren't in BG offically or any patches that allow multiple items to be used past the black isle restrictions (eg using rings of protection should NOT be able to be used with magic armour for a REASON!!) are NEWBIEEEEEEESSSSS!!!!!!!!!!
it is cheating! if u've used either of these and pass it on Insane to me that is worth less than somebody who has passed it on easy.... |
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#27 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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oh, come on
it's a fun helmet ![]()
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#28 | |
Dungeon Master
![]() Join Date: January 21, 2004
Location: UK
Age: 38
Posts: 73
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Quote:
[ 12-25-2004, 06:30 AM: Message edited by: SimDing0 ] |
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#29 |
Zhentarim Guard
![]() Join Date: January 4, 2003
Location: Australia
Posts: 300
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Sorry i was a bit with my way just then [img]tongue.gif[/img] i'm sorry [img]smile.gif[/img] merry xmas too!!
But they made the game like that for the reason of making it balanced and to avoid some classes vastly overpowering others. Eg) the restriction which stops a fighter from using magic protection armour and rings means that his armour class (which is already way lower than a mages) cannot be lowered twice whilst a mage who cannot where armour at all only has the option of being lowered once either way. Another arguement against the "ease of use" patch is that black isle designed the game to have enemies which would suit opponents with a particular AC. Bending the game to lower this intended AC means you are no doubt making the game easier for yourself. The same goes for non-official items. Seriously, how many of these items are actually less good than others found in the game? not very many. I didn't mean to rant, but in a game where the items that you find are an even greater source of power than your character's build means that bending the restrictions that black isle put on the game by wearing items in a way which stops the restrictions or by using the weapons the game permits i feel that a person loses all bragging rights when these are broken [img]tongue.gif[/img] lol bye |
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#30 |
Dungeon Master
![]() Join Date: January 21, 2004
Location: UK
Age: 38
Posts: 73
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Heheh, merry christmas to you too. I do agree that things like Ease of Use's component to allow wearing of multiple magical items is rather unbalancing, and yes, it'd make beating any given battle distinctly easier.
On the other hand, I think that these days, the majority of mods are leaning towards introducing more balanced items, so I wouldn't encourage instinctive rejection of mod items as "cheating". Modding's generally past the stage where something like TDD comes along with a +12 weapon and a quest to kill some gods. [img]smile.gif[/img] |
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