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Old 10-08-2004, 12:06 AM   #11
Dave_the_quack
Baaz Draconian
 

Join Date: August 22, 2004
Location: Sydney, Australia.
Age: 40
Posts: 737
I gotta say mind flayers. More annoying than dragons.

That and beholders, they would be a NIGHTMARE without said "Special shield".
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Old 10-08-2004, 02:08 AM   #12
Moon-Child_Lman
Drow Warrior
 

Join Date: August 17, 2004
Location: Suldanessellar
Age: 36
Posts: 291
Hmmm Illithids, Ulitharids, Elder Orbs, Demon Knights, Demi-liches. That about it. Mind Flayers are not much of a challenge, trolls can be easily killed with the Crom Faeyr or the HLAs Deathblow or Greater Deathblow. Beholders do pose some little challenge, though not as much as an Elder Orb. Shadows, vampires, etc can easily be turned by a high-level cleric. And i couldn't say Dragons are annoying, i love Dragons and respect them, though they may consider me food and a mouse .
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Old 10-12-2004, 01:47 AM   #13
Tanith
Elite Waterdeep Guard
 

Join Date: August 1, 2002
Location: Melbourne, Australia
Age: 41
Posts: 20
Umberhulks! ARGRGHHHH I *HATE* them! Stupid ugly gross creatures, that like to confuse and munch on me while flailing their big stupid warty green arms around like demented golums. [img]graemlins/madhell.gif[/img]

Sorry, I rather dislike them. [img]graemlins/rollsay.gif[/img]

Any creatures that level drain (bloody vampires) are annoying too.


Tanith [img]graemlins/catchase.gif[/img]
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Old 10-12-2004, 03:09 AM   #14
Pirengle
Symbol of Cyric
 

Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
The boss fights in this game irk me. In most RPGs I've played, the bosses have strengths and weaknesses against all the characters, and usually different ones. For example, I played Baldur's Gate: Dark Alliance on the PS2 and liked the well-designed boss monsters. Each character (the mage, the archer, the melee fighter) had strengths against each boss (spell/elemental weakness or weak spots) and weaknesses (powerful ranged attacks, powerful melee attacks, magical powers). That way, none of the characters had an easier time against a boss than the others.

In BG2, certain tactics by certain classes can bring down bosses. Weimer attempted to balance things out with Tactics, but I think it's unfair to need cheese to combat cheese.
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Old 10-12-2004, 04:04 PM   #15
Derfel Cadarn
Dungeon Master
 

Join Date: July 13, 2004
Location: Brazil
Age: 40
Posts: 90
I'd say Greater Wolfweres... Man.. I got a Swashbuckler, Viconia and Korgan around the 17° lvl and that damn Greater Wolfweres in Fierkrag's home in Windpsear Hill lasted a looooong time. I had to get Edwin to pop a few acid arrows to put aside that damn regeneration... annoying lil' bandits.
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Old 10-12-2004, 04:56 PM   #16
JrKASperov
Fzoul Chembryl
 

Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
Umber Hulks are real fun to Death Spell. No the really most annoying enemy for me was either one of those rune assassins... Their invisibility is hard to dispel, they cannot be slowed, held or anything like that, and they backstab quite furiously... 60 damage ouch!
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Old 10-13-2004, 02:12 AM   #17
seclists
Dungeon Master
 

Join Date: December 18, 2003
Location: NA
Age: 55
Posts: 57
Well, compared to the original BG, more than 50% of them, I'd say...

In the original BG, it was often - in the end - just a question of hurting the creatures enough before you ran out of hit points. In BG2, it doesn't work that way any more, because the monsters are not just hurting you, they will mind-control your characters, paralyze them, confuse them, cast death spells on them, stop the time, summon demons, and do various other unpleasant things...

Of course, *some* of the BG monsters could do such things, too, but they were (mercifully!) a minority. You could pull all stops for those specific fights, and then there was the *real* super strategy of BG(1), the Invisibility spell. Virtually *no* enemies would react to invisible characters in the original BG, so you could turn your whole party invisible, take your time strategically placing the characters and then pause the game, give the orders to your characters, and initiate the combat - this would give you a *huge* edge in most fights. The enemy spellcasters would have no chance of getting off a single spell when your hasted & invisible fighters were standing right next to them and started pummeling them before they could even start casting. In BG2, this method seldom works, as your opponents now have means of detecting invisible characters and/or dispelling invisibility.

Ok, so you have various means of dealing with the various annoying opponent types - mostly magic.
Level drainers? Cast Negative Plane Protection on your characters
Confusion, domination, charm, or such? Cast Chaotic Commands on your characters
Death spells? Cast Death Ward on your characters
etc.
Your spell arsenal, judiciously used, should offer some means of coping with any specific challenge.

Perhaps the most annoying opponents of all - for me - are the enemy spellcasters (human spellcasters as well as certain spellcasting monsters). They always seem to get their nastiest spells off no matter how I try to disrupt their spellcasting, while my casters trying to cast Breach, Pierce Magic, Dispel Magic, Remove Magic etc are always having their casting disrupted by the opponents' attacks. It just seems unfair...

[ 10-13-2004, 02:14 AM: Message edited by: seclists ]
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Old 10-13-2004, 04:18 AM   #18
Xzirox
Manshoon
 

Join Date: October 11, 2003
Location: Sweden
Age: 37
Posts: 183
Id say Vampires, they are VERY irritating if your a mage and get level drained, then you have to chose the spells again from the spell Book :-x
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Old 10-13-2004, 10:21 PM   #19
Sir Goulum
John Locke
 

Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
Goblins and orcs.....such a nuisance! [img]tongue.gif[/img]
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Old 10-14-2004, 01:43 AM   #20
myersklavin
Elite Waterdeep Guard
 

Join Date: April 2, 2004
Location: Portland OR
Age: 59
Posts: 20
Illithids/Mindflayers. I played paper/pencil AD&D 15 yrs ago and I don't remember them being so hardcore - also having a psionic powered monster in a game where psionic defenses aren't taken into account seems a bit unfair...
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