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#11 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
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I have a screenshot of me hitting a group of Duergar with a Holy Smite. The Battle Text reads:
Duergar Party Member- Magic Resistance Duergar Proletariat- Save vs. Spell Duergar Proletariat- Save vs. Spell Duergar Proletariat- Save vs. Spell None of them took any damage from the spell. Now, Shadowkeeper does not indicate any MR at all for the Proles or Party Members, and Holy Smite only allows a Save for HALF damage. I can understand scripting some innate MR for residents of the Underdark, but I'd at least like to know how much--and what the heck happened with those Proles? ---------------------------- Is their alignment definately evil? Check [img]smile.gif[/img]
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#12 |
Dungeon Master
![]() Join Date: August 21, 2004
Location: myths
Age: 40
Posts: 60
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Duergar proletariat fighters are neutral.
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#13 | |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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For instance, with Ilyich, you either have to charm one of the partymembers, and you WILL have to reload to make it work, or lure them out one at a time, which doesn't make sense, no experiences team would go out alone. You have ABSOLUTELY no chance taking them on head-on at that level. I know because I once sent a single lvl 24 paladin with carsomyr and a blue dragon plate in to tackle them head-on and alone. He failed, even with the help of a Deva.
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#14 | |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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As for your suggestions Six. 1) I agree that the belt serves absolutely no purpose but to allow people to cheese their way through the dungeon. Discouraging it can only be a good thing, I say get rid of it and good riddance. 2) Can't say I see your point here. It would only make a difference to people doing NR games or others determined to kill Ilyich in one go, and why should they have the privilege of being able to use door-slamming cheese? I don't see how this discourages "bad" door-slamming either, how would for instance this restriction prevent people from going with the ancient cheese method of luring them out to the Otuygh room one at a time and slam the door shut to keep the rest of the party from helping out? Maybe I just don't quite understand your idea. 3) Haven't ever let Zhivago live long enough to experience his new casting script, but whatever happened to the spell selection Dundee devised this spring? I would've loved seeing Zhivago summon a few mountain bears or an aerial servant instead of the now even more ridiculous Fallen Deva (seeing it annihilate it's own party with a fire storm wasn't exactly pretty). They certainly wouldn't be pushovers, and then you could at least have the option of actually trying to fight his summon, instead of either interrupting his casting, run away and wait for it to disappear, or simply surrender. 4) Cool idea, go ahead with it! ![]() 5) Nice detail, wont significantly impact the balance or gameplay, so why not? 6) No Armor of Faith for Jaheira? At least one ought to be given for a fighter hybrid such as herself. AoF ought to be more appropriate for Minsc as well. 7) Not that it affects gameplay much, Imoen isn't going to be much more useful as a scout with 10-15 more points in stealth, but I don't understand why it's necessary to tamper with things like that, at least not if you're suggesting this as an official change to the tactics mod. 8) All for it! As it stands, you can easily kill several duergar fighters at the same time without taking a scratch if you've got a few summons or fellow party members.
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#15 | |
Fzoul Chembryl
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#16 | |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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These methods I mentioned aren't the only ones by a long shot, there a dozens of ways to tackle this party, some involving cheese, as is the case with any enemy party. What then is your point, other than that the harder the battle, the fewer options are open to you? [ 08-26-2004, 02:54 PM: Message edited by: Rataxes ]
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#17 | ||||||||||||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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In the second point of your paragraph above, are you saying that it's the player's job to accept that Imoen freaks and runs when she gets to 1 hp? That view does make sense, but then, so does mine. Besides, Imoen is made of sterner stuff than, say, Aerie. Quote:
Hey, I checked Google, and you spelled his name right! Huzzah, Alexander Solzhenitsyn, you shall not be raped today! I must admit that I am familiar with neither Lev nor Stachov (I prefer to feast on random knowledge rather than focusing on anything in particular), but I do know all about Vladimir Ilyich Ulyanov--in fact, I'm sure that that link was what started the Communism kick in Weimer's mind in the first place. Tchaikovsky is out--far, far too early. Enter Prokofiev! I'd like to call the Bard (Lieutenant) Kizheh, but frankly the name doesn't look Russian enough. Besides, some of Prokofiev's work was so nationalist as to be considered propaganda--perfect for a Skald. Quote:
(Wait a minute--then why do they show up when I Detect Evil? Was that alignment added by the same script that gave the Party Members their MR?) Quote:
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#18 | ||||||||
Registered Member
Iron Throne Cult
![]() Join Date: August 27, 2004
Location: North Carolina
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Also, they will have been approached by Firkrag (in human form) and Nalia in the Coronet and been offered those quests. Anomen and Korgan may have been "bumped into" as well. The point is, there isn't much likelihood (given the current storyline) that the character or party will even enter the Temple District to be sent to the sewers in the first place. It IS possible for them to go there in search of Haer'Dalis within 3 days, but they are going to face the Sewer Party and Mekrath's dungeon in that adventure - which will most likely result in another rest to regain spells. Now it would be possible for them to meet Roger the Fence within the required 3 days if they went to the Five Flagons and agreed to search for Haer'Dalis. But the time limitation means they will have to abandon the search for Haer'Dalis and accept Roger's quest immediately - AND they will have to pay for the privilege. Not a very enticing offer since they just got hit with a 20,000gp price tag to recover their lost party member. Every other quest allows the option of accepting the quest, but finishing the business at hand FIRST. I understand your reasons for the time limitation, but perhaps it should be extended to 5-7 days rather than 3. Why would Illyich and company hang around for an entire week - or possibly longer after the dungeon collapsed? Simple. They're DWARVES. You could justify them staying (AND putting them in the Wand Trap room to boot) by saying were busy re-digging the escape tunnel that collapsed in the fight. I'm certain a mage of Jon's power has been gone for more than a week before now, so Illyich and the new members really wouldn't have any way of knowing he isn't coming back this time. And they do know that Jon will probably be royally ticked off when he learns the prisoners escaped. Add in the fact that they sat around instead of repairing the collapsed tunnel and I can't imagine why they wouldn't be working on it to show Jon they hadn't abandoned their posts or their duties. Quote:
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And my PC's usually want to deal out a good measure of payback to their captor before leaving anyway. So most of my PC's would want to clear every single hallway before moving on. That way, they can be relatively sure there are no threats left catch them from behind. I don't know if the Spawn Rate can be adjusted for party size or not, so it may just be something that solo characters have to live with - but that is the main improvement I would suggest from my personal experience. As always, I like your suggestions and especially appreciate the reasoning and logic you put into them. You always justify them in context with the game rules and settings instead of just saying "I think it ought be this way because I just don't like it the other way" and I think that lends a tremendous air of credibility to the suggestions you make - and I was especially excited to see you making several suggestions regarding one of my favorite encounters in the entire game. [ 08-28-2004, 01:09 PM: Message edited by: Cerek ]
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#19 | |
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Location: St. Louis
Age: 50
Posts: 529
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#20 | ||||||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
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