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Old 02-02-2004, 09:04 PM   #31
SixOfSpades
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Userunfriendly, you're still assuming that the Cavalier is either visible and/or nearby--he doesn't have to be either. Warriors trying to kill Wizards are under no obligation whatsoever to stick around and try to get the job done while the Wizard's protection spells are going full-blast. No, if they were smart they'd be off in the distance, casting Glyphs of Warding by all the doorways.....or sprinting over to you to cast Cloak of Fear in your general area.
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Old 02-02-2004, 09:09 PM   #32
Dundee Slaytern
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*Blink* *Blink*

Skeleton Warriors cannot see invisible targets. Planetars can though.
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Old 02-02-2004, 09:14 PM   #33
Userunfriendly
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true...and of course the sorceror is not prevented from summoning invisible stalkers or skeleton warriors via project image, creating a large army of summons to flood the chavalier...

my point is that time delay tactics are to the sorceror's benefit..a bit of planning, and the sorceror can survive a lightning quick immediate attack, even kill the chavalier quickly...but if the chavalier decides to play a delay tactic, that works out even better for the sorceror...project image, and create some nice, long lasting summons, and start searching the battlefield...
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Old 02-02-2004, 09:16 PM   #34
Userunfriendly
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Quote:
Originally posted by Dundee Slaytern:
*Blink* *Blink*

Skeleton Warriors cannot see invisible targets. Planetars can though.
yes they can...i am sure of it... i've seen skeleton warriors go after invisible targets lots of times...not only their description says so, but my personal experience...
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Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!)
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Old 02-02-2004, 09:36 PM   #35
Dundee Slaytern
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Well, in my personal experience, Skeleton Warriors do not target invisible targets.

The most glaring example will be the fight with the first Boss in ToB. When that Boss turns invisible, the Skeletons stand stock-still while the Planetars continue to merrily chase the Boss.

Are you sure you are not mistaking the Skeleton Warriors going to the last spot where they last saw the target? This is quite a common behaviour.

Also, if you have the Improved Undead component of the Tactics Mod, the Skeleton Warriors will cast spells on invisible party members, but not attack them physically.

Basically, both hostile and your Skeleton Warriors cannot detect invisible targets.
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Old 02-02-2004, 09:59 PM   #36
InjaYew
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Quote:
Originally posted by Illumina Drathiran'ar:
A level 30 Cavalier versus a level 30 sorc, though... The Cavalier might be able to cut up the sorc, if the Cavalier gets close enough, and the sorc doesn't have Protection from Magical Weapons cast.
However, let's play this out. Give the Cavalier Carsomyr, and give the sorc the Robe of Vecna.
Cavalier- Attacks Sorceror
Sorceror- Casts Improved Alacrity
Sorceror- Casts Flame Arrow
Sorceror- Does (damage) to Cavalier
Sorceror- Casts Flame Arrow
Sorceror- Does (damage) to Cavalier
Sorceror- Casts Magic Missile
Sorceror- Does (damage) to Cavalier
Sorceror- Casts Power Word: Kill
Cavalier- Death
Winner- Sorceror

Sure, I see where you're coming from, InjaYew, and a cavalier with the Holy Avenger is fine against monsters, but I think, to judge two classes, we have to assume they'll be fighting each other. I think the only real tossup, when it comes to power, is Sorceror Versus Cleric/Mage. That, to me, is the only real question.
I'm actually not qualified to argue having never played a sorceror before. I've done a pure fighter, a cavalier, and now I'm a ranger\cleric. I usually like to play a battle mage type character so I can be ready for more varied situations. Next game I will probably try the sorceror since I've been reading more about them here. The magical characters take some thought, planning, and a good working knowledge of the spell book. I don't think I could have hacked it (no pun intended) as a purely magical character in the beginning. I might have a better chance at it now. I am curious though, how does one handle magic resistant beings like golems? (I hope I haven't over-looked this on this thread. If I have, just ignore me. )
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Old 02-02-2004, 11:27 PM   #37
Userunfriendly
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Quote:
Originally posted by Dundee Slaytern:
Well, in my personal experience, Skeleton Warriors do not target invisible targets.

The most glaring example will be the fight with the first Boss in ToB. When that Boss turns invisible, the Skeletons stand stock-still while the Planetars continue to merrily chase the Boss.

Are you sure you are not mistaking the Skeleton Warriors going to the last spot where they last saw the target? This is quite a common behaviour.

Also, if you have the Improved Undead component of the Tactics Mod, the Skeleton Warriors will cast spells on invisible party members, but not attack them physically.

Basically, both hostile and your Skeleton Warriors cannot detect invisible targets.
you could be right...well, i'll just have to experiment..

no, i think you're right, since most of the times i've fought skellies, they were with lich friends, so the LICH guided skeletons to attack me...

once again, planetars and devas are the finest summons xp can buy...
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Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!)
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Old 02-02-2004, 11:28 PM   #38
Userunfriendly
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Join Date: October 11, 2003
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Quote:
Originally posted by InjaYew:
quote:
Originally posted by Illumina Drathiran'ar:
A level 30 Cavalier versus a level 30 sorc, though... The Cavalier might be able to cut up the sorc, if the Cavalier gets close enough, and the sorc doesn't have Protection from Magical Weapons cast.
However, let's play this out. Give the Cavalier Carsomyr, and give the sorc the Robe of Vecna.
Cavalier- Attacks Sorceror
Sorceror- Casts Improved Alacrity
Sorceror- Casts Flame Arrow
Sorceror- Does (damage) to Cavalier
Sorceror- Casts Flame Arrow
Sorceror- Does (damage) to Cavalier
Sorceror- Casts Magic Missile
Sorceror- Does (damage) to Cavalier
Sorceror- Casts Power Word: Kill
Cavalier- Death
Winner- Sorceror

Sure, I see where you're coming from, InjaYew, and a cavalier with the Holy Avenger is fine against monsters, but I think, to judge two classes, we have to assume they'll be fighting each other. I think the only real tossup, when it comes to power, is Sorceror Versus Cleric/Mage. That, to me, is the only real question.
I'm actually not qualified to argue having never played a sorceror before. I've done a pure fighter, a cavalier, and now I'm a ranger\cleric. I usually like to play a battle mage type character so I can be ready for more varied situations. Next game I will probably try the sorceror since I've been reading more about them here. The magical characters take some thought, planning, and a good working knowledge of the spell book. I don't think I could have hacked it (no pun intended) as a purely magical character in the beginning. I might have a better chance at it now. I am curious though, how does one handle magic resistant beings like golems? (I hope I haven't over-looked this on this thread. If I have, just ignore me. ) [/QUOTE]certain spells ignore magic resistance...also summons will whack magic resistant creatures like golems...
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Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!)
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Old 02-02-2004, 11:54 PM   #39
Illumina Drathiran'ar
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And the level 5 spell Lower Resistance
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Old 02-04-2004, 07:50 AM   #40
theGrimm
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Just to throw a spanner in the debate, a sorceror is at a sever disadvantage when navigating an unknown environment, isn't he?

Sure, when soloing an area you've done before, you know where the traps are, and what buffs to cast and where NOT to walk...I wish summons could trigger traps.
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