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#21 | |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
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lol, drew your not the only one who hates mind flayers
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#22 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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Anyone here playing BGT?
It has a nice item, the Helm of Sarevok, which protects against INT drain. Along with Lilarcor and Ring of Free action Mind Flayers become annoying little insects. A bit overpowered IMHO, as it makes Illithid City a mere slaughterfest
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#23 |
Elite Waterdeep Guard
![]() Join Date: November 22, 2003
Location: Bulgaria
Age: 37
Posts: 14
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Well, I usually have Nalia cast Mordenkainen's Sword, then just send the thingy kill them... other than that, summon a creature, haste it and send it in the room with the little beasts... Some of them would follow, so make the creature you summoned come back to you and kill the Mind Flayers that have followed it [img]smile.gif[/img] (but don't forget to buff up your party with protection spells
![]() [ 11-23-2003, 12:22 PM: Message edited by: Gwanyn ] |
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#24 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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NOW I really hate them.
I was playing F/M no reloads and finished all the quests before going to spellhold and the one which is behind the painted doors in Spellhold mazed me ! Argh ... ![]() Going with F/M/C next. Chaotic Commands is a must. ![]()
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
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#25 |
Zhentarim Guard
![]() Join Date: October 28, 2003
Location: Aberdeen
Age: 36
Posts: 300
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Call me stupid but what are chaotic commands?>
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Plan to be spantaneous tommorow... |
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#26 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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#27 |
Zhentarim Guard
![]() Join Date: October 28, 2003
Location: Aberdeen
Age: 36
Posts: 300
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Hmmm... I have only seen the spell "chaos". is it the same thing? If not what is the difference?
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#28 |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
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Chaos is something different; Chaos is a level 5 Wizard spell, whereas Chaotic Commands is a level 5 Priest spell.
Chaos is almost the same as the 4th level spell "Confusion". It will confuse the target, so that it will attack both enemy or foe, or it will not attack anyone and wander around aimlessly. Chaotic Commands makes a creature immune to magical commands, such as Charm, Domination, Sleep, Confusion etc. |
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#29 |
Elite Waterdeep Guard
![]() Join Date: October 27, 2003
Location: What kind of location?
Age: 52
Posts: 13
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I used Valygar, boots of speed, Celestial Fury (big damage), Shield of Harmony (can't be dominated), and Ilbratha (can't be held) on weapon switch. The CF+speed allowed me to "cheese" through vast swaths of the game. Harmony and Ilbratha was special gear for mind flayers.
Everyone else gathered some place safe. Valygar stealths, goes in, backstabs with CF, -immediately- runs away if CF fails to stun the flayer. As soon as he's back out of sight, re-stealth. If the flayer or flayers throw any psionics at him, I quickly pause and switch to Ilbratha and keep running. Sometimes flayers/hulks would block a corridor so that I couldn't get behind to backstab; so I'd just frontstab (heh) and run as before. I also used him to lure flayers out of the fluid chamber (where they spawn every minute) to doors I need them to open, before collaring them. (If he didn't lure them, sometimes the domination was wearing off before the flayer could walk all the way there.) I never cast Chaotic Commands in my first SoA run. (Though to be fair there were a few points where it would have helped a lot.) |
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#30 |
Zhentarim Guard
![]() Join Date: October 28, 2003
Location: Aberdeen
Age: 36
Posts: 300
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ok, ive just never seen that spell [img]smile.gif[/img]
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