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#21 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Er... 2 things.
Undead are immuned to Death Effects for obvious reasons. Unless you are talking about ToB, or that really, REALLY short end-period of SoA, Blackrazor is kinda limited in its' usage. |
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#22 |
The Magister
![]() Join Date: September 2, 2003
Location: Finland
Age: 37
Posts: 125
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Are you saying that the lich should have been immune to the instant kill? O_o
Weird... Well then iŽll just assume minsc cut his head off... And Black Razor... Yes, it is true that in the ending scenes i wont have so many enemies to slash with it, but hey, it makes it no less a fact that the game has a huge load of nice swords and other stuff... ![]() |
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#23 | |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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Quote:
well, as long as you have ToB installed, you'll have more use of blackrazor...and for tons other useful, powerful weapons...you can always sell them...like certain among the most powerful weapons (some regard as the best), when my party has no character can use that weapon, I just sell it for tons of gold. [ 09-05-2003, 08:00 AM: Message edited by: teardropmina ]
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In truth, positive certainty is unattainable by man.<br /> --- Charles Sanders Peirce<br /><br />Lilarcor: \"why don\'t we kill that one over there? that spoiler police? hahahaha....\" |
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#24 |
The Magister
![]() Join Date: September 2, 2003
Location: Finland
Age: 37
Posts: 125
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Yes i did...
I did see the ghost animation... Well my B-Gate 2 has had other weird problems too... Like when playing as a dwarf i a few times saw that when the dwarf attacked, his helmet did not follow the animation, but was left floating in the air... And money is no problem... Amounts such as 170000 are pretty easy to achieve with my playing style before leaving Underdark... Actually, pretty much the only things i need money for are the magical items that need to be put together... The rest i can usually steal... [img]tongue.gif[/img] |
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#25 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Vorpal hits are classified as a Death-Based Attack in the game engine. Liches are naturally immuned to Death Effects since they are Undead, so yeah, you got a bug.
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#26 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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And yet the Mace of Disruption one-hit kills them... [img]smile.gif[/img] Oh, and the cap, IIRC, is something like 3 million experience in vanilla SoA.
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#27 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
On a side note, the SoA XP Cap is 2,950,000 XP. |
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#28 |
Zhentarim Guard
![]() Join Date: January 12, 2003
Location: USA
Age: 37
Posts: 326
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you cant kill whats already dead
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[img]\"http://img.photobucket.com/albums/v629/Krift/RoF.jpg\" alt=\" - \" /> |
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#29 | |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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Quote:
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Once upon a time in Canada... |
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#30 |
Zhentarim Guard
![]() Join Date: January 12, 2003
Location: USA
Age: 37
Posts: 326
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I always have my PC be a thief
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[img]\"http://img.photobucket.com/albums/v629/Krift/RoF.jpg\" alt=\" - \" /> |
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