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#11 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 72
Posts: 2,081
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Bioware Has been calling DAO The Next Baldur's Gate. Well I have to say "NOT EVEN CLOSE" The first chapter of Baldur's Gate getting a group of adventurers to the mines to find out what was screwing up the Iron has more adventure and better story content than Dragon Age before the expansion. Then after finding out that the problem is not the mines but a group of Bad guys in the far north at Baldur's Gate are the real problem and exactly what is behind the problems is still ahead. Dragon Age tells no real story it tells how and what the mission is and that you have to do to stop the Darkspawn and the Dragon God is whats causing the problems. Then in order to get one of the main base points of the game you have to buy each part of the game.
That in itself is anal I can't figure out why Bioware didn't just put everything in the game and charge for it in the first place mainly Wardens Keep as it was closer to BG type of adventure but still very short after the ghost story and some skeleton fights that were not too bad but I still can't say it's any where near as good a game as Baldur's Gate and was quite disappointed with the whole system and game story in general. It just seemed to leave too much out and replace quality and intrigue out of the game and left you with just the battles. Then there are the weapons and they were just a pile of generic want to Be's what happened to the epic magic and weapons. Just Disappointing . TCB
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Remember these are just games so don't get too upset when you get your ass handed to you in a hat box ![]() |
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#12 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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If you judge the game vs. BG you will indeed be dissapointed. It is no BG. Nothing will be. It was a different time, back then. D&D games were restricted to DOS for the most part. Develepors cared about quality. Nobody charged for "premium content" because most people didn't purchase things online. When Baldurs Gate went on the market there was nothing like it at the time. There was a niche there that was filled instantly.
I agree, there is more combat than story and I would gladly take the BG narrator voice and some scrolling text tethered to some artwork as opposed to NPC cutscenes. I don't know what to tell you. It's a good game, but not an amazing game. And it's not D&D. Things have changed in the gaming industry. I think the last memorable D&D game released was Nevewinter Nights 1. I don't know why more companies aren't trying to tap the D&D market...it is very lucrative. Blame Atari and WotC for being too rigid I guess. Let's see how Baldurs Gate 3 shapes up if and when it ever gets released.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#13 | |
Red Wizard of Thay
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Storm of Zehir also does a reasonable job also of attempting to restore an old fashioned feeling of party creation and swashbuckling adventure. I hear where you're coming from regarding the dearth of D&D adventures though. It is a different age now. But I definitely empathise with you tCB, check my feedback thread on Dragon Age and add your own two cents if you like. ![]()
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Diddledy High, Diddledy Low, Come Brave Blood Sheep, You've a goodly way to go. - Brilhasti Ap Tarj |
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#14 | |
Jack Burton
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Location: Ireland
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#15 |
Red Wizard of Thay
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Ahh, but have you actually played Mask of the Betrayer though?
Judging it by mere association with NWN2 (even if it is an expansion) isn't exactly doing it justice. I'll just say that you're missing out if you don't give it a shot rather rely too heavily on logical argument. ![]()
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Diddledy High, Diddledy Low, Come Brave Blood Sheep, You've a goodly way to go. - Brilhasti Ap Tarj |
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#16 | |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#17 |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
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In case you guys haven't been continuing to play D&D pnp, I'll let you know that when compared to BG and BG2, not even D&D is D&D anymore. 2 things changed everything: Warhammer tabletop games and WoW.
D&D 4th ed. is basically a lame tabletop game. Roleplay has virtually disappeared. Every battle is set on a map with miniatures, and you have cards to play as your spells and abilities. There are a bazillion buffs, debuffs, auras, marks, etc. and if you don't have a set of magnetic chips to track this stuff you'll go nuts. Sometimes we'll end up with one miniature standing atop a mountaintop of chips to represent all this. Then you go to attack and the math gets horrendous. BG and BG2 were based on 2nd Ed. D&D, which is still my favorite version, and the only one I'll ever run as DM. That game doesn't exist any longer and is out of production. It was replaced by the horrible suckfest that was 3.0 and then by the horrible OP-fest that was 3.5, and now by the tabletop WoW/Warhammer wannabe that is 4.0. I promise you, my pally in D&D 4.0 plays more like my WoW pally than any Pally to have ever existed in D&D before -- all the way down to his thrown Captn. America shield. The 1990's have come and gone. You may rightfully, or not, think they were better or worse. But they are no more. Today's gamers are way to ADD for that stuff anymore. |
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#18 | |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
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I have also glimpsed 4E with its "daily powers" and stuff. I think they looked at what people were playing nowadays (WoW, Magic the Gathering, Anime/Dragonball-ish stuff) and tried to reinvent D&D into a combo of all that. Why they betrayed their longtime fans with these changes I don't know...but it is a far cry from what it used to be. It's a very linear, automated feeling game as opposed to the open-endedness that AD&D 2nd edition granted you. With AD&D I always felt like the campaign world was a blank canvas of creativity, just waiting to be explored. With this thing I feel like controlled, stifled - and this is just after skimming the rules and mechanics of it. Even the core rulebooks look more like cardgame manuals than D&D manuals.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#19 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
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Maybe it has something to do with the Rashemon setting - culturally different from what we've gotten used to in other BG/NWN games. Maybe that was the spark that triggered the designers' imaginations a little bit, and maybe that extra imagination is what i appreciate about it? Edit: on that same cultural note, the music was great too.
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Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo Last edited by Sever; 05-30-2010 at 06:36 AM. |
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#20 | ||
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
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