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#11 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I was just getting ready to write that I was not thinking of Dungeon Master when I wrote that, but of Dungeon Keeper I and II. Big difference.
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#12 | |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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certainly allow a great deal of scripting flexibility. Much of what we are doing with DC was inspired by it. Dungeon Master is quite different from UA, of course. But it has many features that are much better, IMHO. Real time combat is one. The ability to put items on the floor and see them there and pick them up is another. Event triggering flexibility. Seeing enemy approach and ability to avoid them. If you want to play a CSBwin dungeon that represents the very best that can be done, try ConfluxIII. It is a tour de force. Unbelieveable what that man did with my engine. Much of what the engine can do is a result of his needs and requests. Awsome. |
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#13 | |
Dungeon Master
![]() Join Date: June 11, 2009
Location: Europe
Posts: 75
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#14 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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I played around with DM Java for a short time and looked at Paul's project, but I have not yet looked at ConfluxIII. Seems I should do that. Looks like CSBwin allows event triggers to a degree a wasn't aware of...
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http://dhost.info/dinonykos/ |
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#15 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Wow, Paul, you made CSBwin and CSBuild?! The few screenshots of ConfluxIII I managed to Google up look great!
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#16 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Perhaps someone will post a link to Paul's CSBWin and to Conflux III...?
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#17 |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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I managed to get ConfluxIII to run well on
the Pocket PC (a bit of a pain---opposite endianess from Intel). Here is a demo. http://www.youtube.com/watch?v=21bOT9MpYG0 List of DM-like games http://www.dungeon-master.com/forum/...p?f=31&t=23916 Last edited by Paul Stevens; 01-21-2010 at 10:51 AM. Reason: Include link |
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#18 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Thanks for the links, Paul.
I had spent some time with this a while ago, but with whichever editor I was using was limited to 256 color bmp files for the graphics so never tried to get into it. ![]() ![]() |
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#19 |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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No. No. No. CSBwin is not for anyone
interested in graphics. God, no!!! The puzzles are the biggest strength of most games and the monsters come in second. But you gotta have imagination to get past the 320x200 16- color graphics!!! A couple of other clones allow arbitrary graphics and sounds. There are some very good designs for them, too. RTC has the most followers. But there is nothing else like ConfluxIII. Last edited by Paul Stevens; 01-21-2010 at 01:52 PM. Reason: spelling |
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#20 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Well, it sounds like DC is still stuck with me then.
![]() I don't mind playing games with limited graphics, I don't think of that as a drawback at all - if the game is good, that is usually independent of the graphics, this is true for all games. But when it comes to designing games, I like to do my own and derive at least as much if not more pleasure from the art than the actual game creation. ![]() I will be playing ConfluxIII when it gets to the top of my queue. ![]() |
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