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Old 06-26-2009, 09:21 AM   #11
Target
Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
Default Re: Dodd's Modd

What are the new areas and people like?
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Old 06-26-2009, 10:00 AM   #12
busta191
Elite Waterdeep Guard
 

Join Date: March 29, 2005
Location: NJ
Age: 64
Posts: 35
Default Re: Dodd's Modd

Lot's of people in the Monastary area and in Arnika. The new "bad guy's" are pretty hard to beat, so you have to be careful when you choose your party members. As far as the new area's go, I haven't got in them yet as I am too weak to survive in them.
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Old 06-29-2009, 10:50 PM   #13
busta191
Elite Waterdeep Guard
 

Join Date: March 29, 2005
Location: NJ
Age: 64
Posts: 35
Default Re: Dodd's Modd

Having issues getting into two of the retro dungeon's. The one by the crypt won't accept the dagger and the one in the northern wilderness won't accept the short staff. The one in the Mt. wilderness worked just fine with the long sword. I'm wondering if the key item's were changed with the mod? Anyone else have this issue?
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Old 07-08-2009, 09:54 PM   #14
busta191
Elite Waterdeep Guard
 

Join Date: March 29, 2005
Location: NJ
Age: 64
Posts: 35
Default Re: Dodd's Modd

Found out why the dagger and short staff don't work. It's been changed to an enchanted runic dagger and staff. Anybody got any idea's on where to find these item's???
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Old 07-25-2009, 10:43 PM   #15
busta191
Elite Waterdeep Guard
 

Join Date: March 29, 2005
Location: NJ
Age: 64
Posts: 35
Default Re: Dodd's Modd

Now I've got the runic item's figgured out and got all 3 dungeon's done. Now I'm trying to locate the last bandit group that's blocking the trade routes. Killed the one at the bridge and in the swamp but can't seem to find the other group.
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