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Old 04-01-2009, 09:12 AM   #41
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: Rejects, Works-in-Progress

I have added two new animations to my homepage. They are also depicted here, and in addition, there is a bonus-animation including an "NPC-wall"...

TENT TAVERN GUARDIANS
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Old 04-01-2009, 12:57 PM   #42
manikus
Jack Burton
 

Join Date: July 13, 2001
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Default Re: Rejects, Works-in-Progress

These are awesome, Dinonykos. They are all magnificent, but I particularly like the tent.

It is with a mild embarassment that I offer an animation and a screenshot of my own - from my Old Empires project.

a short animation


a screenshot from the game
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Old 04-01-2009, 02:24 PM   #43
Dinonykos
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Default Re: Rejects, Works-in-Progress

Excellent! I must admit the higher resolution is impressive - as are your egyptian walls.
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Old 04-01-2009, 03:19 PM   #44
manikus
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Default Re: Rejects, Works-in-Progress

Thanks. For the finished version, the floor will be different, as I will be using a different lighting model that doesn't make it look black (it has quite a lovely pattern).
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Old 04-02-2009, 03:30 AM   #45
Uatu
Horus - Egyptian Sky God
 

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Default Re: Rejects, Works-in-Progress

WOW!!!

Dinonykos: I am continued to be amazed by the amount of details and effort that goes into your numerous walls and backgrounds... Everything looks so realistic and natural! (I especially like the tent, if only because that would be a great place to have a merchant, etc. in a town...) The trees also seem to have a little smily face in them (perhaps not intended), but I like!

(As for my own walls, I've but ONE wall and background that I actually like now... I don't think I can go and make complex sets like you, but I do have to at least make a matching combat set...)

Manikus: Oooh... Been busy, eh? Very different, with the high resolution, but also very detailed and very... well, Egyptian! How did you get so much detailed glyphs and such into the walls like that?! Would be very interested to see how things change when the black floor becomes non-black... Anyway, an Old Empires game would definitely be very interesting (unique classes, etc.)...
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Old 04-02-2009, 04:44 AM   #46
Dinonykos
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Default Re: Rejects, Works-in-Progress

Quote:
Originally Posted by Uatu View Post
WOW!!!
The trees also seem to have a little smily face in them (perhaps not intended), but I like!
Hey, now that you mention it! It was definitely not intended here, but you are right!

Quote:
Originally Posted by Uatu View Post
(As for my own walls, I've but ONE wall and background that I actually like now... I don't think I can go and make complex sets like you, but I do have to at least make a matching combat set...)
Well, matching combat sets for all my walls would be a problem. Combat sets are more of an effort than walls, in my oppinion. I have for some for the most important walls, however.

Quote:
Originally Posted by Uatu View Post
Would be very interested to see how things change when the black floor becomes non-black...
Indeed! And I also admire the high level of detail, Manikus (that Uatu and I avoid somewhat by clinging to the 640x480 resolution... ).
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Old 04-02-2009, 08:34 AM   #47
Uatu
Horus - Egyptian Sky God
 

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Default Re: Rejects, Works-in-Progress

In a way, for me, combat walls require LESS effort (less 3D, you see ), but I have still been putting them off for quite a while now...

You are right that I am avoiding the high level of detail of higher resolutions ...although 800 x 600 may actually be doable (I won't, though!)...

...crap, xthost seems down again...
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Old 04-02-2009, 08:59 AM   #48
Dinonykos
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Default Re: Rejects, Works-in-Progress

I can open our homepages...
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Old 04-02-2009, 10:28 AM   #49
Uatu
Horus - Egyptian Sky God
 

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Default Re: Rejects, Works-in-Progress

Alive again!
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Old 04-02-2009, 11:36 AM   #50
manikus
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Default Re: Rejects, Works-in-Progress

You'll notice that I'm not only using 1024x768, but that I've expanded the 3D viewport from 352x422 to 512x512. I'm using significantly more pixels than is sane...at least by DC standards.

One of Paul's goals, and I believe it's a short-term one, is to make DC playable in a window. When that is the case, difference in resolution will not mean a difference in quality, jut a difference in the window size. So, all of the 640x480 art and the modules that use them, will become much crisper.

If either of you (or anyone else) has Paintshop, I have an action written by Kaltusara that makes the combat walls for you. It works very, very well for regular walls, but won't work for walls more than one story, and probably not that well for tress...but for regular walls.... Just let me know if you want it.
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