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#41 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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I have added two new animations to my homepage. They are also depicted here, and in addition, there is a bonus-animation including an "NPC-wall"...
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http://dhost.info/dinonykos/ Last edited by Dinonykos; 04-01-2009 at 09:14 AM. |
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#42 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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These are awesome, Dinonykos. They are all magnificent, but I particularly like the tent.
![]() It is with a mild embarassment that I offer an animation and a screenshot of my own - from my Old Empires project. a short animation ![]() a screenshot from the game ![]() |
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#43 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Excellent! I must admit the higher resolution is impressive - as are your egyptian walls.
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#44 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Thanks. For the finished version, the floor will be different, as I will be using a different lighting model that doesn't make it look black (it has quite a lovely pattern).
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#45 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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WOW!!!
![]() Dinonykos: I am continued to be amazed by the amount of details and effort that goes into your numerous walls and backgrounds... Everything looks so realistic and natural! (I especially like the tent, if only because that would be a great place to have a merchant, etc. in a town...) The trees also seem to have a little smily face in them (perhaps not intended), but I like! (As for my own walls, I've but ONE wall and background that I actually like now... I don't think I can go and make complex sets like you, but I do have to at least make a matching combat set...) Manikus: Oooh... Been busy, eh? ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#46 | |||
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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#47 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
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In a way, for me, combat walls require LESS effort (less 3D, you see
![]() You are right that I am avoiding the high level of detail of higher resolutions ![]() ...crap, xthost seems down again...
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#48 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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I can open our homepages...
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#49 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Alive again!
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#50 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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You'll notice that I'm not only using 1024x768, but that I've expanded the 3D viewport from 352x422 to 512x512.
![]() One of Paul's goals, and I believe it's a short-term one, is to make DC playable in a window. When that is the case, difference in resolution will not mean a difference in quality, jut a difference in the window size. So, all of the 640x480 art and the modules that use them, will become much crisper. ![]() If either of you (or anyone else) has Paintshop, I have an action written by Kaltusara that makes the combat walls for you. ![]() ![]() ![]() |
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