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#1 |
Elminster
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I'm playing as a ws again and I would like to change the magic resistance per level from 1% to 2%. Is there an easy way to do that? I've looked at some mods but they all seem to make a lot of changes, and this one difference would be enough for me. The progression could change back to the normal setting at level twenty as well (when it changes to alternating with 5%) or stick at 2% per level from then on if its easier that way.
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#2 |
Elminster
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Noone? Ok, ok, I can deal with 1% per level. How about this question (spoilerish): How long can I keep Keldorn and Viconia in the same party? I'd like to have him with the group while I do Anomen's quest (never had them together) but I'm romancing Viconia. Is it a quick descent to hostility or do I have some time - once Anomen finishes his quests I can give Keldorn the boot.
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#3 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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It so happens that I'm currently working on Version 2 of my Kitpack, which (among other stuff) gives Wizard Slayers 2% Magic Resistance and 1% Magic Damage Resistance per level. The bad news is it's not out yet--I have to finish the Hivemaster, Inquisitor & Disillusioned kits first, but give me a few weeks & it'll be done.
Then again, with Viconia in the party, who needs a Wizard Slayer? I think Keldorn & Viconia can coexist for about a week, I don't think I've ever actually paired them.
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#4 |
Elminster
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What is the Disillusioned kit? Sounds interesting.
Are you referring to Viconia's MR? So far she is only useful for buffing and healing, but to be honest I've never been very good at the combat tactics part of this game. My character is actually becoming less useful as I progress - I currently have Mazzy, Valygar, and Yoshimo raining arrows on people so fast that my warrior ends up running around the map trying to engage people in melee before they die. Sort of funny, I guess, to imagine a giant warrior charging wildly, waving his dual wielded flail and sword only to have the enemies fall, full of arrows, before he can reach them. I've seriously considering switching him to using crossbows to make use of all the crossbow ammo I keep finding and selling. Also considering dualling him to a thief per the ideas posted in other threads about maxing MR items, but again I've never been good at the tactics and don't know if I could make it work.
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#5 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
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The Disillusioned is a Thief kit, who can make several types of grenades (in the manner of Oils of Fiery Burning) and with bonuses in Detect Illusions.
Yes, in the default game, Paladins, Monks, Druids, and Viconia all make better Wizard Slayers than the Wizard Slayer. If you've got Viccy, just slap a couple of MR items on her and she'll kill all the wizards and beholders in the world for you.
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#6 |
Elminster
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The disillusioned kit sounds pretty interesting - what are the negative aspects? No backstab?
When you finish the wizard slayer kit, will I be able to install it and have the changes present on my current character? I'm at level 13 now and wondering if I should dual to thief or leave him alone, his MR is a pretty crappy trade off against all the items he can't use.
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#7 |
Dracolisk
![]() Join Date: November 1, 2002
Location: Australia ..... G\'day!
Posts: 6,123
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If you dual a wizard slayer to a thief you can get 85% MR anyhow
![]() but your character sucks for a while getting there ![]()
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#8 | ||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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![]() Quote:
Quote:
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