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#51 |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
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True.
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"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." |
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#52 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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To celebrate the birth of new Dinonykos specimen, I post this new example for paths and lakes...
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#53 |
The Magister
![]() Join Date: January 10, 2008
Location: The Gate Between Worlds
Age: 53
Posts: 103
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All you guys [and gals if any?] rock! Thanks everyone for contributing to this fine thread. Loads of useful info and ideas in here!
Those wall grids and guides gave me an idea. Is there perhaps some sort of mathematical forumula that could actually calculate and help us design new types of walls? If some math wizard could give me a kind of basis to work from I could experiment with the concept and see what I come up with. I'm thinking of like a java or vb or other program using such a forumula or formulas to draw those grids on screen with perhaps a random mode and modes using specific desired dimensions and effects [round, square, flat, tall, regular, half-height, right curve, left curve, up curve, down curve, etc...]. Is this feasable or am I really stretching the bounds of feasibility here? |
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#54 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Dayum! You sure make awesome wallsets and backgrounds, Dinonykos! That dungeon looks hot hot HOT!!!
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#55 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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...and here I am looking for a new icon of some prehistoric arthropod! Doh! Congratulations on the new Dinonykos birthling!
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#56 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Congratulations, Dinonykos!
![]() ![]() That animation is something special. ![]() ![]() ![]() ![]() |
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#57 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Therefore, I assume that creating a program for creating grids might work, but you would still have to improvise a lot while drawing your walls using the grids. In my opinion it is not worth the effort (although the idea is certainly interesting).
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#58 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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![]() ![]() ![]() The baby and my wife are fine and I since I have some free days, there is a little time left for DC.
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#59 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Dinonykos, I am glad to hear they are doing well.
![]() 2 hours? That's pretty good. (And "much less" is correct English.) I can't wait to see what you do next. ![]() ![]() ![]() Oh, and as for the program to make the various types of walls - anyone with that kind of programming skill should be working on getting DC to version 1.0. ![]() |
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#60 |
Symbol of Cyric
![]() Join Date: March 20, 2006
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Well, I had my first or second wheat beer after weeks of alcohol-free beer (assuming that every night I could have to drive to hospital), that might have inspired me. I think the major point is however that light effects as those in the "magma cave" are quite easily done in Paint Shop Pro (which I used) with a little practise, but in the end give a lot of atmosphere. Trees, furniture and so on in the opposite contain a lot of details, which takes much more time.
A fully functioning drawbridge perhaps, but as you always write: Home and job first... ![]() And also, if I find some time between job and family: progress with the adventure itself! After I found out how to do paths and lakes and so on, I find myself again in thinking about new optical gimmicks. ![]() ![]() ![]() Good point!!!!!
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http://dhost.info/dinonykos/ Last edited by Dinonykos; 10-17-2008 at 05:31 AM. |
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