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Old 10-07-2008, 10:09 AM   #21
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
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Default Re: Paths & Lakes

If it helps anyone at all, here is the hyper wall guide that I made. Unfortunately, I can only show a flattened version, but if anyone likes this, I would be more than happy to attach the layered version in either Photoshop or Paint Shop Pro formats.



The dark blue is where your walls go. The light blue is always the wall next to the default area. Please note, I've gone one step beyond Dinonykos and changed the default wall by adding one pixel so that it is now symmetrical above and below the horizon line.
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Old 10-07-2008, 10:13 AM   #22
Dinonykos
Symbol of Cyric
 

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Default Re: Paths & Lakes

No I am confused! Isn't it the DARK blue area where the default walls go? And the cyan is the overlapping area?
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Old 10-07-2008, 11:31 AM   #23
manikus
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Default Re: Paths & Lakes

You are absolutely correct. I've fixed that in the above post. That's what happens when I try thinking before my cup of tea. (And sometimes after my cup of tea)
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Old 10-07-2008, 03:52 PM   #24
Dinonykos
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Default Re: Paths & Lakes

This is the "floor grid". The red lines mark the contact of the respective (not shown) wall with the ground.
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Old 10-07-2008, 05:21 PM   #25
manikus
Jack Burton
 

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Default Re: Paths & Lakes

I have heard in certain places of secret learning, in dark dangerous places, that this existed - this most sacred and ancient grail of learning - the famed "floor grid wall template".



Thanks a bunch, Dinonykos. Now I'm going to try and make some 'round' walls with an apprpriate door to have a Mage's Tower.
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Old 10-08-2008, 03:34 AM   #26
Dinonykos
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Default Re: Paths & Lakes

Quote:
Originally Posted by manikus View Post
Thanks a bunch, Dinonykos. Now I'm going to try and make some 'round' walls with an apprpriate door to have a Mage's Tower.
Yep, that is also possible with this grid. Some might comment that the circles shown are not perfect. But to me this was the best compromise between cyclic form and the DC perspective.

A round tower is not that trivial at least if it shall stand seperated from other buildings. I remembered that we already discussed round walls here:
http://www.ironworksforum.com/forum/...d+walls&page=3
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Old 10-08-2008, 07:37 AM   #27
Funky Dynamite
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Default Re: Paths & Lakes

You guys make me look like a untalented hack!
Eh, anyway, I think my specialty is getting to be characters and items....
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Old 10-08-2008, 10:05 AM   #28
manikus
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Default Re: Paths & Lakes

Well, considering you're the one that has actually released a demo, and we haven't, I guess we could say the same to you.
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Old 10-08-2008, 10:06 AM   #29
Uatu
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Default Re: Paths & Lakes

Yaaargh, things are getting complicated...
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Old 10-08-2008, 10:17 AM   #30
manikus
Jack Burton
 

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Default Re: Paths & Lakes

I know I've mentioned this before, but by complicated, you mean fun, right?

Dinonykos, any ideas for round walls that work the other way - like walking through a giant pipe or more realistic sewer? I would love to do some round walls where the roundness is perpendicular to what you have already done. (Now that should be complicated. )
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