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Old 09-11-2008, 12:52 AM   #11
manikus
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Sunglass Man Re: 1e Worldhack

Quote:
Originally Posted by Uatu View Post
Yeah!

I think that making rangers work (i.e. their magic) would be a good first step in this direction...
Ranger magic not working may be a bug. If it is a bug, then that means that other classes can also have magic user spells and then it's just figuring out a way to limit those spells and then we can have illusionists. Of course, we'll need to create all of their spells, do all of the spell art and add a bunch of stuff to the GPDL so that the splls work.

As a non-C++ programmer, I should be done in a day or two. . (Plus or minus a lifetime.)

Seriously though, if the ranger issue is just a bug and not an issue that CocoaSpud had never gotten working, we could be going somewhere.

For all of the new classes, we will need to add a lot special abilities ot GPDL. I haven't even looked at this part of the code, and I don't think it can be done with the txt files, since DC doesn't really pay that much attention to them.
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Old 09-11-2008, 12:54 AM   #12
Uatu
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Default Re: 1e Worldhack

In a way, it does seem easier to get illusionists done than any other class (since they are essentially magic-users with different spell/XP/HD tables and different spells).

Monks and assassins will have to have special abilities added somehow.
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Old 09-11-2008, 01:01 AM   #13
manikus
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Default Re: 1e Worldhack

I wish I knew more about what I was doing. It may be that adding special abilities is the easiest thing to do...
Of course, there is then linking them to the right class at a specific level, which seems harder to me.

I can't really conceive an easy way to do Illusionist spells without another flag being added to the editor and databases. That will be a lot of work.
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Old 09-11-2008, 01:14 AM   #14
Uatu
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Default Re: 1e Worldhack

Ah - Yeah, I don't really know what is going on inside, anyway. I hope it is easy, in any case!
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Old 09-11-2008, 01:27 AM   #15
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Default Re: 1e Worldhack

I don't even mind if it's hard, if it's something I can figure out or at least come close enough that I can convince somebody to help me do the last little bit.
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Old 09-11-2008, 09:06 PM   #16
SilentThief
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Default Re: 1e Worldhack

This explanation is from my fuzzy memory (which may not be correct) of the 2nd edition illusionist (which might not be what you want).

A lot of the illusionist spells would boil down to simple game mechanics (that may or may not be active at this time). For example, most of the illusionist spells would be a morale check, like audible glamor or phantasmal force. And the more powerful spells could grant a penalty to the check. Some of the higher level spells that make "quatsi-real" creatures would be like summoning spells.

Now, to use this against the player(s) outside of combat would require more creativity on the mod designer; but it would be like some of the strange stuff they put in the Goldbox games. An example of this would be the black circle mage who casts a fireball at you and you dispel it. I still haven't figured out if the GPDL scripts let you remove a spell from a characters spell book or not, but I haven't tried DC much lately.

ST
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Old 09-11-2008, 09:25 PM   #17
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Default Re: 1e Worldhack

We're talking about the 1e illusionist, and to be honest I don't know how different they are from the 2e, but I will get to that part of the book soon enough.

I seem to recall, so this may be faulty, but when you dispel the fireball, you don't lose the spell. I think the game only checked if you had it memorized.
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Old 09-11-2008, 10:06 PM   #18
JonnieR
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Happy Re: 1e Worldhack

What would call the project we are working on a 1e/2e hybrid?
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Old 09-11-2008, 10:50 PM   #19
manikus
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Sunglass Man Re: 1e Worldhack

Quote:
Originally Posted by JonnieR View Post
What would call the project we are working on a 1e/2e hybrid?
Yes. I've seen people (including myself at times) refer to it as 1.5e, though it would be more accurate to say it's 1.75e.
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Old 09-13-2008, 03:20 AM   #20
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Default Re: 1e Worldhack

Illusionists in 2E are simply specialist Mages, they use the same spells and so on. They get the usual 2E specialist benefits for their school of magic. (I have the 2E PHB, so I know this is correct.)

Edit:
I looked at the Wizards of the Coast old edition downloads, nearly everything there was 2E. There was not a lot that was useful here,
http://www.wizards.com/default.asp?x=dnd/dnd/downloads

Last edited by Shadow Stranger; 09-13-2008 at 03:35 AM.
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