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Old 08-28-2008, 07:05 PM   #1
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Thief Skills

So, they're in the code and the tables are correct, but I don't believe that they are given to thieves. I've spent the better part of a day working on this and I'm still not sure how to show it...

I will put up a bug report anyways.

I bet this is the same issue with Backstabbing.
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Old 08-28-2008, 07:39 PM   #2
SilentThief
Symbol of Cyric
 
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Join Date: September 10, 2001
Location: USA
Age: 48
Posts: 1,301
Default Re: Thief Skills

I dunno about this. I've never seen any attacks from behind (which is in FRUA/Goldbox and is a bonus to hit and ANY character gets this). But I do know that thieves are the only ones able to get lock pick abilities from an item. Even giving a fighter 100% door open won't let him open locked doors by picking the lock (IIRC)

ST
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Last edited by SilentThief; 08-28-2008 at 07:42 PM.
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Old 08-28-2008, 08:03 PM   #3
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Re: Thief Skills

Quote:
Originally Posted by SilentThief View Post
I dunno about this. I've never seen any attacks from behind (which is in FRUA/Goldbox and is a bonus to hit and ANY character gets this). But I do know that thieves are the only ones able to get lock pick abilities from an item. Even giving a fighter 100% door open won't let him open locked doors by picking the lock (IIRC)

ST
I had tried this out a little earlier today - if I give any character ability to open locks, they function just like a thief with open locks skill. None are given option to pick lock of locked door - the only option is 'bash'. (I tried this with an all thief party just to make sure. )

So, none of the thief's skills work out of the box, it appears.
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Old 08-29-2008, 06:35 AM   #4
Jadefang
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Join Date: February 25, 2008
Posts: 96
Default Re: Thief Skills

I think the base scores for Thief skills work, but are eternally stuck at level 1, and racial bonuses don't work. However, Dex penalties (maybe bonuses too, haven't tested) seem to be implemented.

What I did (it also appears in my submission) is make a Who Tries event that tested for Find Traps, where the number 4 was required (because whenever I tried 5, it'd seem to always instant fail; seems you need your skill check to be greater than the value given, equal doesn't cut it). I tried a thief with 11 Dex (-5 Find Traps penalty) and they would fail the event, but a thief with 12 Dex or higher would always succeed.

Last edited by Jadefang; 08-29-2008 at 06:39 AM.
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Old 08-29-2008, 09:55 AM   #5
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Thief Skills

Quote:
Originally Posted by Jadefang View Post
I think the base scores for Thief skills work, but are eternally stuck at level 1, and racial bonuses don't work. However, Dex penalties (maybe bonuses too, haven't tested) seem to be implemented.

What I did (it also appears in my submission) is make a Who Tries event that tested for Find Traps, where the number 4 was required (because whenever I tried 5, it'd seem to always instant fail; seems you need your skill check to be greater than the value given, equal doesn't cut it). I tried a thief with 11 Dex (-5 Find Traps penalty) and they would fail the event, but a thief with 12 Dex or higher would always succeed.
Well it looks like I have a bunch more work to do today.

I was working with the open locks skill and it would not work with any number (including 1) for any of 6 thieves I made (levels, 2, 4, 6, 8, 10 and 12) who all had above average (11+) Dexterity.

Just like that I'm back after some testing. With a high level thief with high dexterity, and a who tries event set to 1, open locks and move silently work between half and two thirds of the time (which seems odd since I'm comparing against a constant), while pick pockets and find traps worked every time.

With even further testing with 4 thieves, all at 4th level but with Dexterity scores of 10, 11, 12 and 13, respectively. Dex 10, failed every time on all four skills. Dex 11 could open locks about 3/4 of the time but failed every time on the other three. Dex 12 succeeded every time on all but move silently, which he failed every time. Dex 13 succeeded every time at all 4 skills. I did each test 4 times with each thief.

That's all for now.

I originally posted that they were null strings, b/c the Logic Block/GPDL event I was using to show what was in the spot for each skill showed me a null string (but gave me numbers for other abilities such as attributes).
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