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Old 08-14-2008, 11:11 AM   #251
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
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Default Re: Art Requests

In Secret of the Silver Blades, the monster never flee. And I can't recall if that's the case in FRUA. These are the two that I'm most familiar with. I'll have to look into FRUA, as it seems that Morale should be adjustable...
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Old 08-14-2008, 11:28 AM   #252
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
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Default Re: Art Requests

SilentThief - ah yes, I forgot about that - the fighters sweep-attacking puny creatures was another combat thing that needs to be done (add to #5).

But yeah, some illusionist spells will be hard to do - but we should be able to think of some cheesy way to sort of do them

Manikus:

Hmm - multiple attacks are also important as well.

Regarding morale, I do remember creatures running away from me in Gold Box games (not sure which one(s)). Turn undead was a different creature, though, as turned undead simply disappeared (they did not flee).
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Old 08-14-2008, 12:06 PM   #253
manikus
Jack Burton
 

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Default Re: Art Requests

The other thing about turning undead that bothered me (besides them fleeing instead of just disappearing) is that the cleric never got any XP for it. I understand why, b/c the gold box games could only give out XP to the whole party. But, maybe there is some way round this in DC. Or, at the very least there ought to be.
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Old 08-14-2008, 12:41 PM   #254
SilentThief
Symbol of Cyric
 
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Default Re: Art Requests

If they are forced to flee, then you didn't get XP for them. If the turning results in a destroy, then you would. I always thought if you "defeat" them, even without killing/destroying them; then you should get some XP.

ST
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Old 08-14-2008, 12:48 PM   #255
manikus
Jack Burton
 

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Default Re: Art Requests

I'm with you. As a DM, if one of my players successfully did something in character that was befitting of that character, they would get XP for it. In my gaming world, it was something like:
Skeleton worth 15 XP
-hack it up = 15 XP
-destroy it with turning = 15 XP
-make it flee with turning = 3-5 XP depending on the situation
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Old 08-14-2008, 12:53 PM   #256
SilentThief
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Default Re: Art Requests

Sounds like a feature request...?

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Old 08-14-2008, 03:06 PM   #257
manikus
Jack Burton
 

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Default Re: Art Requests

Quote:
Originally Posted by SilentThief View Post
Sounds like a feature request...?

ST
I made several of those yesterday, I guess I can make a few more today.
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Old 09-06-2008, 09:55 AM   #258
manikus
Jack Burton
 

Join Date: July 13, 2001
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Default Re: Art Requests

Here are some requests for small pics/portraits:

-Priest/priestess of Waukeen
-half-elf male shop worker
-gnome male curio shop owner
-stout male/female baker
-rugged human male fighter/trainer
-dwarf male weapon's clerk
-half-elf female clerk
-plump human male mayor, finely dressed
-plump halfling female innkeep
-half-elf male bartender
-human male Ranger Lord
-several older "citizens"
-several finely dressed merchants

I would also like to request some sprites. (Dream big, right?)

-city guard
-several finely dressed merchants (one and several recolors would be perfect)
-everyday people


(As you may have guessed, these are all for my current project.)
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Old 09-06-2008, 11:05 PM   #259
Uatu
Horus - Egyptian Sky God
 

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Default Re: Art Requests

Wow - that's a lot! I'll see what I can do...
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Old 09-06-2008, 11:16 PM   #260
manikus
Jack Burton
 

Join Date: July 13, 2001
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Default Re: Art Requests

I have found some nice small pics by Ziroc that are pretty close to your style, but you know, not. They are reworks of FRUA art.
So, you can move the clerk and trainer/fighter to the bottom of the list- but they're still on the list.

Any help would be greatly appreciated.
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