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Old 08-11-2008, 08:14 PM   #21
Uatu
Horus - Egyptian Sky God
 

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Default Re: WOW?

Ha ha - yeah, a dollar book is pretty hard to resist

The Krynnish classes were pretty interesting - for example, the good clerics started with 2d8 hp, which made them pretty hardy (more than a fighter even), if I remember correctly.
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Old 08-11-2008, 08:33 PM   #22
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Does Greyhawk have any special classes?
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Old 08-11-2008, 10:12 PM   #23
Uatu
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Well, only the special varieties of clerics/druids (as per Greyhawk deities). As Greyhawk was the "original" campaign for AD&D, it is by principle default.

However, in 2e, it seems that Greyhawk "revived" the old monk (and assassin?) classes that were kicked out of the 2e manuals, making them sort of "special" classes.
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Old 08-11-2008, 10:41 PM   #24
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It would be very cool to have monks and assassins in DC.
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Old 08-11-2008, 11:06 PM   #25
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Default Re: WOW?

Sure would! Illusionists and bards would be nice, too
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Old 08-11-2008, 11:53 PM   #26
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I agree. For Illusionists, we're going to need a lot more spell graphics.
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Old 08-12-2008, 12:19 AM   #27
Uatu
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Well, once we have illusionists, we can start making them!

By the way, are thief abilities usable in DC right now? I.e., if I want my halfling thief with DEX 16 to pick a lock, can I grab the correct percentage to do this?
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Old 08-12-2008, 12:29 AM   #28
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I do not know if thief skills are working or not. I don't know if saving throws are working or not. I suspect that saving throws might work, and that's how I feel about thief skills as well. FRUA didn't really use them, so I don't know if CocoaSpud modeled DC on FRUA in this aspect or went from the 1e/2e rules.
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Old 08-12-2008, 12:45 AM   #29
Uatu
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Hmm - as long as there is just some variable or something we can pull out for events, that would be good. Without thief abilities, the thief class is probably the most useless right now (in combat, backstab is a priority for them) - might as well just have a party of warriors, priests, and wizards
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Old 08-12-2008, 01:07 AM   #30
manikus
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There are definitely thief abilities in the code. I am sure that they have numbers associated with them, I just think that they're hard coded and potentially wrong (because I know there is no pool of points for the player to distribute when the thief goes up in level).

If you keep after me about this, I will try and find out what the numbers are and all that.

I've got to got to bed soon, otherwise I'd do it tonight.
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