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#101 | |
Very Mad Bird
![]() Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 53
Posts: 9,246
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http://www.mindfully.org/Health/2005...ion19aug05.htm
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Last edited by Yorick; 08-08-2008 at 02:21 AM. |
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#102 | |
Very Mad Bird
![]() Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 53
Posts: 9,246
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http://www.webmd.com/news/20000424/c...ce-video-games
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Last edited by Yorick; 08-08-2008 at 02:22 AM. |
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#103 |
Very Mad Bird
![]() Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 53
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Need I post any more studies?
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#104 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 13, 2004
Location: Finland
Age: 36
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Yorick: What was that first post about? The first quote seems to say, behind all the psychological terminology, that people can learn from example. The second seems to state that psychologists do not know how this actually happens. The third one describes "game theory", which, to my understanding, doens't have very much to do with violence in video games.
As for the others, I stand by my previous position. Video games can affect the mind of the player in various subtle ways, but they will not turn him into a homicidal maniac. In all these studies, was there a single occurrence of a test subject attacking the person doing the test after playing a video game? There is a difference between "more violent" and "murderous". The example that started this discussion, the guy who tried to steal a taxi after doing it in GTA, did not score thirty percent higher than average in a multiple choise "are you violent"-test. He killed a person. That is not something that normal individuals do in normal conditions, with or without violent video games.
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#105 | |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 13, 2004
Location: Finland
Age: 36
Posts: 1,701
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And how is the regulation system obviously flawed? The games clearly state on them that they are not intended for kids. It is, in many places, illegal to give them to kids. The kids still play them, yes, but the system is not any more flawed than the system for the distribution of any other product. I have personally witnessed people under 18 drinking and smoking. How are video games different?
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#106 | ||
Registered Member
Iron Throne Cult
![]() Join Date: August 27, 2004
Location: North Carolina
Age: 62
Posts: 4,888
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But I did say "banned" at first, so let's not consider anything said after that. ![]() Quote:
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Cerek the Calmth |
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#107 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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For the record, I *have* played GTA. 3 or 4, I think... 'twas at my brother's, a couple of years ago. I did not play it through, so that will count against me, I'm sure. However, I did notice that after playing for a couple of hours, when we headed out to dinner, I drove *much* more aggressively than usual... kind of like I was driving in the game. One subjective incident, to be sure, but one that tells me that on some level, I was more into the game than I really realized.
That said, I do believe that the overall tone of this thread is toward self-regulation. It appears to me that the difference is between self-regulation on the consumer's side, through effectively using ratings and other means to keep things out of the wrong hands; and the publisher's side, by deciding what games to produce. I agree with Yorick: the young man in Thailand is the most recent piece of evidence in the matter. Unfortunately, the nature of the issue is that only the problems, like him, will get brought to the public's eye. There's little newsworthiness in stating that "36,523 teenagers played GTA yesterday and showed prosocial behavior, common sense, and pleasant attitudes".
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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#108 | |
Registered Member
Iron Throne Cult
![]() Join Date: August 27, 2004
Location: North Carolina
Age: 62
Posts: 4,888
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Several studies show exposure to aggressive stimuli increases aggressive behavior and here is one example where that behavior was carried to the most tragic outcome possible. The child/young adult in this example was harmed by blurring the distinction between fantasy and reality. Perhaps you should reconsider your position on this issue given your position on the earlier issue. ![]()
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#109 | |||
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 13, 2004
Location: Finland
Age: 36
Posts: 1,701
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Pekka-Eric Auvinen, the guy who shot all those people in that school in Finland a few months back, mentioned Plato and Nietzsche as influences in his murder-suicide note. There was a brief debate about whether they should be removed from school curriculum, but this was quickly waved aside as silly. Oh, and he played video games, too. The general consensus is that the kid was messed up to begin with. I guess what I'm trying to say is that we shouldn't blame video games for murders just because the murderer says we should.
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#110 | |
Zartan
![]() Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
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It's obvious you haven't played the game and that you don't know much about how video games are marketed or sold. Correspondingly, comparing GTA with easy to use, widely available handguns is simply ridiculous. Anything and everything aggresive may or may not influence people to be aggressive, but very little if anything can take away an individual's determination of choosing action. Allowing sociopaths to blame their behavior on a video game( or anything else) and citing this a proof of a societal problem is a great victory for sociopaths everywhere. Take Care!
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