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Old 08-03-2008, 11:42 AM   #21
manikus
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Join Date: July 13, 2001
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Default Re: Superpowers

Questions are good.

As far as the next version, all of the coders are saying the next version will be bug fixes. I presume some of those will be fixing GPDL up for us. I suspect (and this is just me not some official statement) that when GPDL is fixed up it will have some added capabilities.

But, please start learning about GPDL and ask questions. It's working on like 99% of things it's supposed to and a lot of what people think are bugs or unimplemented effects is simply our collective lack of knowledge on how to use GPDL.

By the by, talk is, next release, bug fixes, release after that...lots of new things. It's just talk right now, but hopefully we'll see that changing very quickly.
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Old 08-03-2008, 03:31 PM   #22
SilentThief
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Default Re: Superpowers

Quote:
Originally Posted by Funky Dynamite View Post
Ah, I see what I was doing wrong; I was spelling out "Charisma" I see you have "Char," how do you know what to put there? Like is Intelligence Intell, and Dexitary is Dexit, etc., etc...?
actually, char is a reference to a character. Any character, regardless of PC/NPC or monster. Monsters do not currently have stats scores (str, int, wis, ect), but a GPDL script that does 1d2 damage to a character HP score (as an example):

$SET_CHAR_HITPOINTS($TargetIndex(), "-1d2");

WILL work on monsters 'cuz they have hitpoints.

ST
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Old 08-03-2008, 04:30 PM   #23
manikus
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Default Re: Superpowers

Thanks for pointing that out, ST. I missed it when I was responding earlier.

Monsters do have Intelligence (as a stat that is).

I'm of the persuasion that monsters don't need character stats. The way we use monsters now is like the Monster Manual. If you need a 'monster' with stats, there are as many NPC slots available as you need.
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Old 08-03-2008, 04:40 PM   #24
SilentThief
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Default Re: Superpowers

Quote:
Originally Posted by manikus View Post
Thanks for pointing that out, ST. I missed it when I was responding earlier.

Monsters do have Intelligence (as a stat that is).

I'm of the persuasion that monsters don't need character stats. The way we use monsters now is like the Monster Manual. If you need a 'monster' with stats, there are as many NPC slots available as you need.
Only if we can make monster NPCs. On a side note, I remember reading somethin about this in one of the books. Instead of taking the time to stat up every creature, some spell that causes a loss of stats can be "faked". For example, a loss of str can have penalties to hit and/or damage. In the long run, would it make any difference?

As for the Int stat, currently this has no bearing on the (lack of) AI as well as no computer controlled chars use spells. But sooner or later we'll have these options working as well

ST
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Old 08-03-2008, 04:50 PM   #25
manikus
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Default Re: Superpowers

Intelligence doesn't effect AI, now, but it could effect other stuff, like spells that require a certain intelligence to be effective, etc.

It will be nice when the monster AI is working. Then, we can have some real combat.
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Old 08-04-2008, 08:10 PM   #26
Funky Dynamite
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Default Re: Superpowers

Quote:
Originally Posted by manikus View Post
Okay, I've got it now.

It is a bit more complicated than what we've been doing.

Here is the Activation Script:
Code:
$SET_CHAR_ASL($TargetIndex(),"strength25",25-#$GET_CHAR_STR($TargetIndex()));
$SET_CHAR_STR($TargetIndex(),25);
And the Deactivation Script:
Code:
$SET_CHAR_STR($TargetIndex(),$GET_CHAR_STR($TargetIndex())-#$GET_CHAR_ASL($TargetIndex(),"strength25"));
I meant the word in the quotes. Here, in the strength code, the word is "strength25." In the charisma code, "Char25" is in the quotes I believe. "Char" in this case I'm assuming refers to "charisma," not character. When I was trying to modify the strength code for charisma, it didn't work for some reason. I spelled out "charisma25," is that why?
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Old 08-04-2008, 09:17 PM   #27
manikus
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Sunglass Man Re: Superpowers

Quote:
Originally Posted by Funky Dynamite View Post
I meant the word in the quotes. Here, in the strength code, the word is "strength25." In the charisma code, "Char25" is in the quotes I believe. "Char" in this case I'm assuming refers to "charisma," not character. When I was trying to modify the strength code for charisma, it didn't work for some reason. I spelled out "charisma25," is that why?
Is that exactly what you put in quotes? Including the comma? If it is, I think the comma may be the problem. Otherwise, it doesn't matter what you use for a variable name - the word in quotes, though it is probably best to not have it be a keyword (such as 'SET', 'GET', etc).

You can cut and paste your script up here and I can take a look at it for you.
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Old 08-05-2008, 12:35 AM   #28
Funky Dynamite
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Default Re: Superpowers

..No.
I was trying to use proper grammer in the post and I messed up. I putr exactly "charisma20" in the code I was attempting to do.
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Old 08-05-2008, 12:44 AM   #29
manikus
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Default Re: Superpowers

Paste your code in here so I can take a look at it. I would be more than happy to see if I can figure out how to correct it.
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Old 08-05-2008, 04:32 AM   #30
Funky Dynamite
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Default Re: Superpowers

This is what I originally did:

The Activation Script:

$SET_CHAR_ASL($TargetIndex(),"charisma20",20-#$GET_CHAR_CHA($TargetIndex()));
$SET_CHAR_CHA($TargetIndex(),20);

The Deactivation Script:

$SET_CHAR_CHA($TargetIndex(),$GET_CHAR_CHA($Target Index())-#$GET_CHAR_ASL($TargetIndex(),"charisma20"));

I know you've already posted the script for the charisma (which I have). This is just what I did before you posted it. I'm wondering why it didn't work.
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