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#11 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I thought about putting up the templates for the extended and the hyper walls...but thought that might be a bit much for just starting.
Maybe soon, I'll be able to upload my ultimate wall format (taking Dinonykos progression and taking it to it's logical end. ![]() |
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#12 | |
Elite Waterdeep Guard
![]() Join Date: January 25, 2008
Posts: 16
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#13 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I've actually started a turoial for my workflow for making walls. I will make sure and let you all know when it's done. It's about half-way right now, but I've got a fair amount of school work to do between now and Saturday afternoon, so probably won't be finished until Sunday or Monday.
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#14 |
Elite Waterdeep Guard
![]() Join Date: January 25, 2008
Posts: 16
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OK. In the meantime I've tried it out using the regular wall template. I'm almost there but not quite. Here's what I got so far...
A green wall added into the template. Part of the green expands beyond the squares although I tried my best to stay within the boxes. ![]() and here's what it looks like when added as a wall in the editor... ![]() ![]() ![]() Looking straight at it its alright but the angled views show a part that shouldn't be showing. |
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#15 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Removing the blue is pretty easy to fix. Because you went outside of the box for wall 'P', you covered the pixel in 0,0 which determines the walls transparency. So, if you plug a blue pixel into that exact spot, you should be fine.
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#16 |
Elite Waterdeep Guard
![]() Join Date: January 25, 2008
Posts: 16
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great!
![]() ![]() It's looking allot better now. So the pixel at 0,0 determines the transparencies of all the walls? or just wall P? With a bit more practice I think I can get some decent looking walls. |
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#17 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Nice slimy walls, sokolkeep! Keep up the good work, let's see more coming!
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#18 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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The pixel at 0,0 determines the transparency for the wall graphic, not just wall P. It works this way for all of the wall formats.
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#19 |
The Magister
![]() Join Date: January 10, 2008
Location: The Gate Between Worlds
Age: 53
Posts: 103
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@sokolkeep: well done. What did you end up using, Photoshop's distortion tool or easywalltex?
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#20 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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For everybody looking for the Easywalltex utlity (you supply the texture and it makes the wall) it can be found here:
http://frua.rosedragon.org/dc/util/ |
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