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#101 |
Jack Burton
![]() Join Date: July 13, 2001
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The fish swimming by would be sprites, so they wouldn't mark anything except time passing.
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#102 |
Horus - Egyptian Sky God
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Hmm - haven't tried much use of sprites yet (especially animated ones), so would be interesting.
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#103 |
Jack Burton
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When you do try them, make sure to use the sprite event, or they won't show up properly.
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#104 |
Horus - Egyptian Sky God
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Ah - duly noted!
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#105 |
Symbol of Cyric
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Here's another HUGE request, the legendary Kraken; which if you are not up on your Monstrous Manual (2ed) or sea legends, was a monstrous sized squid. As for a sprite for it, just some approaching tenticles would work...
Anyhow to answer the sprite question, they have 3 frames built in reverse (as in if you did an auto approach the nearest frame is first followed by the middle then farthest) ST
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#107 |
Horus - Egyptian Sky God
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A kraken icon, eh?
![]() Thanks for the explanations about the sprite! (Animated sprites seem to be somewhat easier to create, I guess, than normal sprites.)
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#108 |
Jack Burton
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Sprites: while everything that's been said so far is true, you don't need to follow the rules.
![]() As for the fishies, I thought that was a cool trick, and Dan Autery made all of those available (plus some original ones) for use in FRUA. I'm sure they're in the archives if people are interested. |
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#109 |
Symbol of Cyric
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Yep, I saw an awesome one that was a floor pit trap, and I've been playing around with trying to make a "darkness" sprite that would cover up most of what you see so as to simulate not having a torch; but the sprites don't stay in the viewscreen unless you have the "must press return" button highlighted (for text event) and if not it just flashes up and disappears
ST
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#110 |
Jack Burton
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For darkness, have you thought about using the auto-darken feature through a GPDL call?
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