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Old 07-09-2003, 06:29 PM   #11
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
Also, with more regard to this thread... the Improved Liches use of Teleport Field is actually very buggy.

e.g. Lich 'somewhere' in the Bridge district casts teleport field. Most of my party are waiting upstairs for my designated lichwhomper (patent pending) to finish doing his duties.

The teleport field moved my lichwhomper about 4" across the screen, and somehow affected my party who werent even in the area. They were teleported to a small platform jutting out from the large house in the middle of the map.

They *could* have opened the door and walked downstairs (IRL), but the area is party required in the game. My lichwhomper couldnt get to them for the same reason.

So, the buggy teleport spell forced me to reload. End of story.
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Old 07-10-2003, 03:23 AM   #12
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
Quote:
Originally posted by Dace De'Briago:
quote:
Originally posted by Xen:
You cannot have the Acid Katane before going to the fight fo Celestial Fury.
You can only have Acid Katana after you obtain CFury!
Wrong, I believe Kuriosan is curious (ha! I got it in!!!) about Malakar as well. [/QUOTE]Oh,I forgot about that one.
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Old 07-10-2003, 03:53 AM   #13
Raistlin Majere
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Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
Quote:
Originally posted by Cerek the Barbaric:
It would be soooooo nice to have that Acid Katana before going after the group with Celestial Fury.
IMO, Kuroisan is 10X harder than the slavers...
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Old 07-10-2003, 04:39 AM   #14
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
Actually she/he is easy.
My solo Blade kick her/his butt like there`s no tommorow.

Mislead...then play with your enemy!
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Old 07-10-2003, 06:46 AM   #15
Cerek the Barbaric
Ma'at - Goddess of Truth & Justice
 

Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
In my first encounter with Kuriosan, my party died very quickly and very often. I was playing a dual Wizard Slayer/Thief and I had tried just having him draw Kuriosan's fire and run around until his pre-cast spells wore off. That never did work well, although it did provide a humorous show. I faced him in Waukeen's Promenade and we spent several minutes running up and down the stairs above the Adventurer's Mart. It looked like a 3 Stooges skit.

I finally managed to kill him very easily after using my Thief ability to Set Traps. I spiked an area with as many traps as I could and then unsheathed Celestial Fury. I was hoping to have him run into the traps, but Fate dealt an even better hand...he teleported in right in the middle of my little minefield and took an excessive amount of damage before he could cast the first protection spell. Since I was high level, I had spike traps and others that Slowed him. He was ridiculously easy to beat without all his protections up.

Since I'm playing an assassin this time, I'm making it a point to set traps of my own in certain key areas BEFORE having encounters there. It just makes sense that an assassin would have certain "booby trap" areas prepared in case the authorities or other powerful figures ever gave chase to him.

I've got an area near my Thieve's Guild already waiting for Kuriosan (or anybody else) that shows up to threaten me.
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Old 07-10-2003, 07:01 AM   #16
Xen
Symbol of Moradin
 

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Age: 37
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Good luck then!
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