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Old 01-03-2008, 02:55 AM   #21
Uatu
Horus - Egyptian Sky God
 

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Default Re: Calling All True Believers...

Hmm - that kind of thing sounds like it may work (we do need cursed magical items that work (shooting stuff, for example), though).

You lost the database, though?! Augh!
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Old 01-03-2008, 05:29 AM   #22
Funky Dynamite
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Default Re: Calling All True Believers...

Actually I was thinking about making the pet a ranged weapon. (You know, ready it during battle, when you fire it, it has the animation of the animal attacking the enemy?)
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Old 01-03-2008, 05:30 AM   #23
Funky Dynamite
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Default Re: Calling All True Believers...

Oh man, forgot something....
How does the super strength thing work, Uatu....
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Old 01-03-2008, 01:19 PM   #24
SilentThief
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Default Re: Calling All True Believers...

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Originally Posted by Funky Dynamite View Post
Actually I was thinking about making the pet a ranged weapon. (You know, ready it during battle, when you fire it, it has the animation of the animal attacking the enemy?)
ya know, this would be another place where "item" saving throws would come in handy. And this is an interesting idea, FD, which you might want to detail more (if you haven't already). You have an item (that is a creature) that you can attack with. Would that item (creature) would have its own HP?

DC cannot have an attack that does damage beyond one combat round except for poison. I think there should be a multi-round attack ability that the designer can use. It would be checked at end-of-round and do the proper damage then. Heck, the poison ability could be re-done as a multi-round attack; and the ability to do carry-over damage would eneable spells like "heat metal" or "melfs acid arrow" or other spells/abilities that do damage for more than just "instantaneous" HP loss. In fact, I already submitted this as a feature request over at sourceforge.

As another option, you could make an NPC that would be the creature. If you don't want swapping items between your player's character and the "creature" make the players use premade characters and make the "creature" a character type they cannot pick (like you make your pre-made PCs all types except, say; druid; and give the "creature" druid only items)

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Old 01-03-2008, 04:45 PM   #25
Funky Dynamite
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Default Re: Calling All True Believers...

Yeah, I was thinking about that, making the pet a NPC, but it would take up a slot in the party and to me that would pretty wasteful. After all an animal is not the size of a person (well, err, kinda). Unless the pet was something like Red XIII from Final Fantasy 7. He's -definitely- NPC material. But I would think pets would be better as weapons myself, from a program pov.
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Old 01-03-2008, 05:16 PM   #26
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Default Re: Calling All True Believers...

I'm going to try it soon here, i'll give you a progress report on how it works....
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Old 01-03-2008, 06:08 PM   #27
manikus
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Default Re: Calling All True Believers...

I thought that I would post the documents from SHUA so you could see what Nol did with items, special abilities and stats. (Note: to get stats for the individuals, we'll need to look in SHUA, which I can do later if there is an interest.)
Attached Files
File Type: txt CHARSTAT.TXT (3.0 KB, 2 views)
File Type: txt Sh_spec.txt (4.9 KB, 1 views)
File Type: txt SH_ITEM.TXT (7.0 KB, 1 views)
File Type: txt SUPER.TXT (5.3 KB, 1 views)
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Old 01-03-2008, 09:58 PM   #28
Uatu
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Default Re: Calling All True Believers...

Not sure how to give super strength to characters - just know that it has to be done
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Old 01-04-2008, 01:08 AM   #29
manikus
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Default Re: Calling All True Believers...

The way I'm doing it is to create an item (cursed) called 'Super Strength 1 (up to 7). The PC readies it and voila! The PC now has a higher strength. BTW, Super Strength 1 equals a strength score of 19.

Now making the item is a little bit harder than making a sword, but not much. You'll want to make it not be a weapon and then give it a special ability. I usually give 'bless'. You then have to edit the script...don't worry it's easy. In the script the word 'BLESS' is replaced with 'STR' and 'true' is replaced with the absolute number, in this case, '19'.
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Old 01-04-2008, 01:48 AM   #30
SilentThief
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Default Re: Calling All True Believers...

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Originally Posted by Funky Dynamite View Post
Yeah, I was thinking about that, making the pet a NPC, but it would take up a slot in the party and to me that would pretty wasteful.
Another issue is that if the player decides to do a "human change classes" thru the training hall then that would allow them to get the skills/items of the NPC that has the forbidden class.

As for cursed items, I haven;t tried anything with them yet; but I'm assuming any "take item" event could take the cursed items from the players, if you ever had a need to.

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