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Old 12-07-2007, 02:20 PM   #111
Dinonykos
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Default Re: New Icons!

Beautiful icons (like always ), Uatu!
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Old 12-07-2007, 03:16 PM   #112
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Default Re: New Icons!

I really like the Eye of the Deep. The sea elves and erinyes are nice too.
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Old 12-07-2007, 04:14 PM   #113
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Default Re: New Icons!

and the narwhale icon is awesome, too.

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Old 12-07-2007, 05:11 PM   #114
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Default Re: New Icons!

Do you get a unicorn's horn after defeating the narwhale?
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Old 12-07-2007, 05:36 PM   #115
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I don't think so, but you do get in trouble with Greenpeace.
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Old 12-07-2007, 07:31 PM   #116
Uatu
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Default Re: New Icons!

...which is another encounter that happens if you take the horn... (Actually, it would be kind of funny to put that in a game... Like, if you have at least 5 horns, they start to attack you here and there...)

Thanks for the comments, guys. Re: the eye of the deep... Wasn't sure what color to make it (color is not specified in any supplement I have); in the 2e Monstrous Manual, they colored it red, but that makes it look like a weird boiled crab, so... I just made it blue

Re: Art... I dunno why, but one of the things that 2e tended to do was to make dragons, deities, and similar creatures far stronger/bigger. I think that one of the reasons was that they didn't want PCs easily killing off these divine opponents (as might have been the case in 1e). I don't like how they change everything, though... (Asmodeus looked just fine as a moustached guy before.)

As for body farms Yeah, it would be nice to be able to reuse weapons and such, so I guess I would have to add humanoids in similar poses to the farm... Mine is only getting started, but it also helps in getting all the races' heights correct... (Spears/polearms are always a killer, though - not enough space in one square!)
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Last edited by Uatu; 12-07-2007 at 07:52 PM.
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Old 12-07-2007, 08:50 PM   #117
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Default Re: New Icons!

I think that not only were the monsters more powerful in 2e, but the PCs as well. I remember this game in high school where two guys that I didn't normally play with wanted to use characters they had from another game. I remember asking if their PCs were high level as this particular adventure was and they responded that they were only mid, so I thought to myself, I would just go easy on them. But, when we started to play, my players were using PCs that were 12 to 14th level which is high for 1e, but these other guys had characters that were in the 30s with at least +5 everything. Plus, the two were jerks (the players not the characters), so it wasn't pretty. Their PCs actually did damage to my PCs for fun, so I got all medieval on their a$$! They encountered 5 kobolds and a gnoll that were really Tiamat and her 5 guardian dragons. As her first action in the battle, Tiamat transported them to the Nine Hells, her realm to be exact. But, somehow only the two PCs and the dragons were taken along with Tiamat...never to be seen again. Needless to say, the two kids never played in my group again. I don't recall who their regular DM had been, but sheesh, I'm glad I never played in his group.
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Old 12-07-2007, 10:28 PM   #118
Uatu
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Default Re: New Icons!

Hmm - XP inflation might have had a hand in raising these guys' levels to 30+... Not to mention, 2e has a lot of rules for extra experience/class.

Good job on throwing the boulder on those two kids' PCs, though!
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Old 12-07-2007, 10:38 PM   #119
manikus
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Default Re: New Icons!

It would have been okay, if a bit boring for them if they hadn't been jerks.

I've always been more about role playing and thinking than hack 'n slash. Though, with DC it's easier to do a lot of combats b/c the computer does the hard work for you.
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Old 12-08-2007, 03:46 AM   #120
Uatu
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Hmm - you could have given them a "fair" chance, though, by letting Tiamat (and her friends) breathe on them or something - if by a miracle you rolled all 1s for the breath damage and they also managed their saving throws for each, they might have survived!
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