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#11 | |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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Quote:
Since you can only cast one spell/turn Alacrity would only affect the next spell or even worse nothing. Wouldn't it be like: Cast Alacrity -> casting time reduced, wait for next round to cast next spell -> next round starts spellcasting is possible but Alacrity has already expired. [/QUOTE]hold on, spells are cast once per round, right? 1 turn=10 rounds, right? 1round=6 seconds, thus 1 turn equals 60 seconds. that would mean that after being cast, it would effect the next 10 spells.
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#12 | |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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My god, the cheese potential. Cast project image, timestop,improved alacrity, alacrity - suddenly you can cast almost every attack spell with zero cast time. ADHW becomes cast time 1 instead of 3, mordenkainens sword becomes cast time 0 instead of 2 - in general, a lot of high end spells that dont work well within PRATI, because they have too long a cast time, suddenly become a lot more useful.
A better version of the spell might be: Quote:
Any comments?
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#13 | ||
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
Overly mighty, if you ask me. Make the duration... 4 rounds, instead. Still not bad for a 5th level, especially since 5th level spells that are not Brech, Animate Dead (level > 15) or Spell Immunity tend to blow. [ 07-01-2003, 06:40 AM: Message edited by: Alson ]
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#14 | |
Manshoon
![]() Join Date: October 20, 2002
Location: Finland
Age: 38
Posts: 166
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#15 | |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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Quote:
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#16 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
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I would like someone to write a mod for BG2 to slightly rework the spell system.
I'm sick of having spell levels with spells on that I don't really use, for instance, I pretty much ignore level 3 and 5 spells (there are exceptions, but generally). Sometimes I don't really use my L7 and 8 spells... and I always run low on my improved haste spells. Is there any chance of a small mod being created that allows a character to cast spells of n level or below, rather than n level. The simpler spells would just get memorised in place of the higher level spells. Anybody given this any thought before? The spell level system makes no sense whatsoever ("I can cast 5 level 1 spells, but I can't memorise more level 1 spells rather than the uber poweful L9 'drop dead'TM spell"). Anybody else have any idea what I'm rambling on about?
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#17 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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No,but i do not understand how can you as a Mage forget spells. You learn them. When you learn something you just do not forget it so easy...
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#18 |
Manshoon
![]() Join Date: November 9, 2001
Location: Texas, baby!
Posts: 163
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The hand and eye have been liberated for some time now.
The problem is, if you're keeping it true to form... their powers are unknown, and are unworkable in a computer environment... First, you see, you have to maim yourself, and then add the given item to your body.... then you get a number of positive benefits, and a number of non-positive drawbacks... and a few truly hideous curses. All in one lively little artifact. Not real workable in IEEP, imho... and hard to write into the storyline except perhaps as an adjunct to ToB... only those who were truly mad for power could hope to take advantage of such relics. Actually, though, writing at least the plot for a quest involving getting rid of someone in possession of them, that wouldn't be hard at all... pity I don't have the coding skills for it. If somebody is interested, email me, and I'll crank them a plot synopsis with a Glen Cook-style atmosphere.
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#19 | |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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You don't use Prismatic Spray, Mass Invisibility, Spell Sequencer and Ruby ray? You don't use Abi's and Spell Trigger? Well, I do. Russ, what does those artefacts do? Post it, and we shall see if that is doable. I've seen artefact creation guide in some book, and many of those effects are really undoable or hardly doable in Infinity.
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#20 |
Manshoon
![]() Join Date: November 9, 2001
Location: Texas, baby!
Posts: 163
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When Gygax originally did them up (they've been around THAT FLIPPIN' LONG), the powers were intentionally left up to the DM. Examples were given of possibilities, but there's no set powers, just a number of them that there are, and, in the case of the eye, hand, and teeth of Vecna, hints at just how disturbingly foul the side effects tended to be...
I concur that this is probably not possible in IEEP... more likely, confronting someone or someones infected with them and mad for/with power...
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