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Old 06-10-2003, 08:21 AM   #31
DJG
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Join Date: March 16, 2001
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Hmmmmm......

I'll just use an array of magic resistance equipment to overcome a mage. Any suggestions for a Fighter/Druid to increase magical resistance?
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Old 06-10-2003, 09:02 AM   #32
Dundee Slaytern
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Quote:
Originally posted by DJG:
Hmmmmm......
I'll just use an array of magic resistance equipment to overcome a mage. Any suggestions for a Fighter/Druid to increase magical resistance?
Pray to the Gods, wear equipment, then lament why do Priests in BG2 lack the ability to lower a hostile enemy's Magic Resistance. [img]tongue.gif[/img]

To Tassadar:

The next time you see Insect Plague/Creeping Doom coming towards you, cast Spell Immunity:Conjuration.

ADD] Spell Lesson XX: The Difference Between Shield of the Archons & Spell Trap

Shield of the Archons is a Spell Trap wannabe, but that's okay, since SotA is a level 7 spell, while Spell Trap is a level 9 spell.

SotA absorbs one spell level for every two levels of the caster, up to a maximum of 10 spell levels since the game's maximum casting level is 20.

Spell Trap absorbs 30 spell levels and actually uses the absorbed spells to refresh a spell of equivalent level for the caster, making it quite the evil spell to exploit in endless spell tactics.

[ 06-10-2003, 09:13 AM: Message edited by: Dundee Slaytern ]
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Old 06-10-2003, 09:06 AM   #33
DJG
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Quote:
Originally posted by Dundee Slaytern:
Pray to the Gods, wear equipment, then lament why do Priests in BG2 lack the ability to lower a hostile enemy's Magic Resistance. [img]tongue.gif[/img]
Actually I was referring to raising my own magic resistance as opposed to lowering theirs! [img]smile.gif[/img]

Quote:
To Tassadar:

The next time you see Insect Plague/Creeping Doom coming towards you, cast Spell Immunity:Conjuration.
Damn it!
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Old 06-10-2003, 09:16 AM   #34
Dundee Slaytern
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Quote:
Originally posted by DJG:
quote:
Originally posted by Dundee Slaytern:
Pray to the Gods, wear equipment, then lament why do Priests in BG2 lack the ability to lower a hostile enemy's Magic Resistance. [img]tongue.gif[/img]
Actually I was referring to raising my own magic resistance as opposed to lowering theirs! [img]smile.gif[/img] [/QUOTE]I was just saying that raising your Magic Resistance to combat Wizards will be in vain.

ADD] And that Wizards have an edge over Priests versus highly Magic Resistant foes.

[ 06-10-2003, 09:19 AM: Message edited by: Dundee Slaytern ]
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Old 06-10-2003, 09:26 AM   #35
Merlin from Amber
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The sorcerers and mages are powerful indeed. I'm not familiar with clerics, but forexample the problem the wizard have is to avoid Creeping Domm or similar and the problem cleric have is to cast Creeping Doom on the wizard, also I'm not sure what will save the wizard from the blade shields (there are some spells what will remove them, but you should be able to cast them, also a single hit may beat the wizard - they have low hp) or the spell what does 10D10 blunt damage. It is also questionable what will save the cleric from the magic swords (lvl 7 spell). Tell me why are the priest spells boound to lvl 7 - because he is weak - I don't think so. If they fight mage with 5 lvl 7 spells and cleric with five lvl 7 spells - who will win ? Clerics also have protection spells. As I said I'm not familiar with the priest spells, but I doubt the cleric is the weaker class - Aerie may always prove it. One thing for sure cleric/mage is deadly comination. Point me a wizard what Aerie can not beat.

You can roll the game with mage, cleric and sorcerer and you'll be able to compare their advantages and disadvantages.
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Old 06-10-2003, 09:37 AM   #36
Dundee Slaytern
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I dunno about most people... but everytime I try to think of a pureclassed Cleric soloing the game all the way to ToB, I envision the Cleric crying... it is ironic that the pureclassed Druid will have an easier time soloing the game, because most of what the Cleric can offer, the game provides in the form of alternatives.

Aerie is strong because her Mage class is bolstered by the Cleric side. Remove her Cleric side, and she will still be a force to be reckoned with. Remove her Mage side... and Viconia will be dancing circles around her.

The sad truth is... Priests get shafted in BG2. They may perform wonderfully in IWD and PnP, but they are mediorce in BG2.

[ 06-10-2003, 09:38 AM: Message edited by: Dundee Slaytern ]
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Old 06-10-2003, 10:49 AM   #37
DJG
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Quote:
Originally posted by Dundee Slaytern:
The sad truth is... Priests get shafted in BG2. They may perform wonderfully in IWD and PnP, but they are mediorce in BG2.
Clerics are useless, because a Druid has all the healing spells a Cleric has and more combat orientated spells too.

I can get my hands on Three Rings of Regeneration and one Ring of Gaxx (Two if I'm cheeky). With regeneration abilities like that, why bother with a priest? Just walk about for a while!
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Old 06-10-2003, 11:40 AM   #38
Alson
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Letter

Quote:
Originally posted by Dundee Slaytern:
...it is ironic that the pureclassed Druid will have an easier time soloing the game, because most of what the Cleric can offer, the game provides in the form of alternatives.
Quote:
The sad truth is... Priests get shafted in BG2. They may perform wonderfully in IWD and PnP, but they are mediorce in BG2.
Finally! Someone who saw The Light!

I really agree with everything you said... and more. Instead of creating different yet equally skilled spellcaster classes - the game features a great unjustice: Mages get the better equipment (The Staff alone can make all the difference in the world, sadly) AND the better spells (cf. Project Image). If that wasn't enough, there's that Sorcerer guy. And as if to add insult to injury, there's an abundance of You Don't Need A Cleric To Do That items, which emulate and even surpass the original spell.

To put it bluntly... Mages get The Staff. Clerics get the shaft. Sad, isn't it?

[ 06-10-2003, 11:41 AM: Message edited by: Alson ]
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In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
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Old 06-10-2003, 01:31 PM   #39
Dundee Slaytern
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Nononono, Clerics do not get the shaft, they get the Cleric Staff +3!

Seriously though, while Druids are technically better than Clerics in BG2, they do get shafted too. Play a Druid in IWD with HOW, and compare with a Druid in SoA with ToB. You WILL feel and see the difference. Druids and Bards get worshipped in IWD+HOW, can we say the same of them in BG2?

If a mod came up and implement the IWD+HOW Bard abilities in BG2, I will absolutely squeal with excitement.
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Old 06-10-2003, 01:48 PM   #40
Alson
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I agree - Druids suffer, too - but not to the same extent.

As for Bards' abilities... I haven't really looked through it yet, but the Rogue ReBalancing mod might be what you're looking for. Give it a look.
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In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
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