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Old 04-21-2003, 11:33 AM   #21
Alson
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Join Date: December 14, 2001
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Quote:
Originally posted by Dundee Slaytern:
Sling of Arvoreen beats the Sling of Everand in terms of damage. The SoE may be +5 enchanted, but its' damage modifier is only a +2 bonus( making it no better than the Sling of Seeking and worse than the Arla's Dragonbane +3). The SoA on the other hand, has a +4 bonus damage modifier.
Everard's damage modifier turns out to be +3. Still, Arvoreen trumps it.

Quote:
I am not really a fan of Critical Strike, and much prefer the combination of Improved Haste + Greater Deathblow. This enables you to laugh at many things, including Beholders and Illithids... even the Improved versions of them. Ever wish you could kill 6-9 Illithids in one round? Now you can.
Aye... I am well aware of the amazing capabilities of GDB. It is unbelievably powerful (read: cheesy), but it suffers from a basic design flaw - usually, by the time I have more than 3,000,000 XP and 6-9 attacks (when Improved Hasted), even the Improved Illithids, Beholders, Demons - you name it - doesn't seem to bother me anymore. At that stage of the game, i'm more worried about those who are actually immune to GDB. As for them... Critical Strike works wonders. But hey... whatever floats your boat. [img]smile.gif[/img]
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Old 04-21-2003, 11:46 AM   #22
Dundee Slaytern
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Quote:
Originally posted by Alson:
Everard's damage modifier turns out to be +3. Still, Arvoreen trumps it.
? I just cranked up Infinity Explorer, and it lists it as a +2 modifier, so there is no error in the item description.
Quote:
Aye... I am well aware of the amazing capabilities of GDB. It is unbelievably powerful (read: cheesy), but it suffers from a basic design flaw - usually, by the time I have more than 3,000,000 XP and 6-9 attacks (when Improved Hasted), even the Improved Illithids, Beholders, Demons - you name it - doesn't seem to bother me anymore. At that stage of the game, i'm more worried about those who are actually immune to GDB. As for them... Critical Strike works wonders. But hey... whatever floats your boat. [img]smile.gif[/img]
? Maybe if you have access to arcane magic or such, but for a plain Warrior or Barbarian, GDB can make what used to be a fight from your worst nightmare to that of a deliriously easy skirmish.

ADD] Besides... it is fun to kill Illithids with... darts. [img]tongue.gif[/img]

[ 04-21-2003, 11:48 AM: Message edited by: Dundee Slaytern ]
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Old 04-21-2003, 11:54 AM   #23
Assassin
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How is a R/C going to get Critical Strike? You could dual later, but I assumed that he already dualled.
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Old 04-21-2003, 11:58 AM   #24
Alson
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Quote:
Originally posted by Dundee Slaytern:
? I just cranked up Infinity Explorer, and it lists it as a +2 modifier, so there is no error in the item description.
The IE lists Everard's damage as 1d4+3. This is the phantom bullets' damage - but I think the +3 damage stays even after you equip other bullets. Don't know. Doesn't matter. [img]smile.gif[/img]

Quote:
? Maybe if you have access to arcane magic or such, but for a plain Warrior or Barbarian, GDB can make what used to be a fight from your worst nightmare to that of a deliriously easy skirmish.
I never had the dobious pleasure of facing such enemies with a lone warrior type, so... And besides, as long as one can equip The Shield, the Ring of Free Action and the Greenstone Amulet, one is quite safe.
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Old 04-21-2003, 12:00 PM   #25
Alson
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Quote:
Originally posted by Assassin:
How is a R/C going to get Critical Strike?
Simple. Multiclassing. [img]tongue.gif[/img]
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Old 04-21-2003, 12:00 PM   #26
Xen
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He is playing Multi-Class...
He said R/C and not Ranger=>Cleric
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Old 04-21-2003, 12:12 PM   #27
Dundee Slaytern
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Quote:
Originally posted by Alson:
The IE lists Everard's damage as 1d4+3. This is the phantom bullets' damage - but I think the +3 damage stays even after you equip other bullets. Don't know. Doesn't matter. [img]smile.gif[/img]
Ah... I see where the misunderstanding arised from.

Bullets have a base damage of 1d4+1, so a +2 enchanted bullet will have... ta-da-da! 1d4+3 damage!

However, this just means a +2 damage bonus when you equip other bullets, not +3.
Quote:
I never had the dobious pleasure of facing such enemies with a lone warrior type, so... And besides, as long as one can equip The Shield, the Ring of Free Action and the Greenstone Amulet, one is quite safe.
Trust me... not good enough. [img]tongue.gif[/img] You might be protected... but the psionic artillery and INT-Drain can add up quickly. GDB handles it much, much better, as my solo Archer can attest... ...
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Old 04-21-2003, 01:02 PM   #28
Leslie
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Quote:
Originally posted by Dundee Slaytern:
I am not really a fan of Critical Strike, and much prefer the combination of Improved Haste + Greater Deathblow. This enables you to laugh at many things, including Beholders and Illithids... even the Improved versions of them. Ever wish you could kill 6-9 Illithids in one round? Now you can.
Good combination for a solo fighter is Greater Deathblow + Greater Whirlwind since Greater Deathblow lasts for two rounds !

So - my R/C killed 5 beholders with a sling (in some rotten sewers) in about 5 seconds.
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Old 04-21-2003, 01:11 PM   #29
Rataxes
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1) Death Blow is almost as good as Greater Deathblow. Granted there's no real reason to get more than one since GDB is slightly better, but it tends to be overlooked. Most of the dangerous enemies who are vulnerable to GDB, are in fact vulnerable to DB as well. Trolls, Demons, Beholders and Mind Flayers of all types (except Death Tyrants, Hive Mothers and some of the more powerful demons) are all lvl 10 or below, and the rest are above lvl 12. The only remotely dangerous creature that GDB kills and DB doesn't kill, is the Brain Golem, and you're not very likely to encounter more than two of them in the entire game.

2) Combine Fire Seeds with GDB or DB, this is easily one of the coolest (and cheesiest) combinations of Fighter and Druid abilities in the game. Gives you AoE-Instakill. Ever killed 5 Mindflayers and 3 Umberhulks with a single MMM-sized fireball before they even knew you were there? Ever cleared out the Improved Beholder Lair in the Underdark with one casting of Fire Seeds? They're both very pleasant sights

[ 04-21-2003, 01:19 PM: Message edited by: Rataxes ]
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Old 04-21-2003, 01:34 PM   #30
Alson
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Quote:
Originally posted by Rataxes:
...

2) Combine Fire Seeds with GDB or DB, this is easily one of the coolest (and cheesiest) combinations of Fighter and Druid abilities in the game. Gives you AoE-Instakill. Ever killed 5 Mindflayers and 3 Umberhulks with a single MMM-sized fireball before they even knew you were there? Ever cleared out the Improved Beholder Lair in the Underdark with one casting of Fire Seeds? They're both very pleasant sights
Also works with the rare Arrows of Detonation and the hard-to-get Frag Grenades.
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