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#21 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Generally, one aspect of RPGs that define it from other game genres is the ability to have character advancement. In addition, there is supposed to be a immersive plot( or quest if you prefer) that is supposed to be the focus of your character's attention.
Also, the character must be customisable by the player, because this is about roleplay, so we want our character to be the way we want our character to be, be it be a sneaky one, a gung-ho one, or an intelligent one. I would say a RPG succeeds if it can convince the player, however temporarily, that he/she is truly part of its' world. |
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#22 |
Iron Throne Cult
![]() Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
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And usually in RPG's you end up saving the world
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#23 | ||
Elminster
![]() Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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A good example to bring up would be Pool of Radiance I vs. II. 'I' was one of the best games I've ever played, because it had a great storyline, a cool combat system (for the time), & D&D character generation (which is always a plus, unless it's 3rd [grade] Edition). 'II' had a dull story line, much improved graphics/inventory/NPC-interaction/scenery, plus an "advanced" (though I hated it) combat system, yet it loses by far in any area you care to name to BGI, BGII, PoRI, IWDI, ToB, poker, spades, Uno, Solitaire, watching paint dry, etc... [img]smile.gif[/img] Which would seem to me to show that a storyline can hook you, but a horrible combat system can just as quickly un-hook you. - Imrahil |
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#24 | |
Elite Waterdeep Guard
![]() Join Date: November 17, 2002
Location: LA, CA, USA
Age: 46
Posts: 15
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